bobn2
Forum Pro
Thanks for all that, a very useful series and the first I've seen looking in detail at the processing implications, really useful.They sure do.It can be fun as well, though the PP strategies you adopt change.I need to shoot some fresh test shots. I'll push some that way and let you know how I go. Thanks a bunch.
Here are some test images. It's not a great scene but it illustrates what I've generally found.
This one is ETTR at 1/80th at 6400, processed in ACR with default settings (no NR or sharpening), and resized in PS without sharpening:
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The appearance is realistic enough so I've used this image as my baseline - I tried to get the other images to match the tonal range.
This one is 1/80th at 1600, processed in ACR as above with Exposure = +2, and resized in PS:
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The colour is similar, it has a bit more contrast, and appears noisier (easily fixed).
1/80th at 1600 again, processed in DPP with default settings (no NR or sharpening), Brightness = +2, and resized in PS:
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Very similar to the 6400 shot, with slightly less apparent noise in the full size image.
1/80th at 1600 again, following your advice to do an uncorrected linear conversion to 16bit TIFF (I used DPP with Brightness = 0), and processed in PS:
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To get the RGB levels similar to those of the 6400 image in all three areas of the WhiBal card, I used Levels with highlights input level = 32 to get a similar white point, midtone input level = 2.2 to get a similar gamma, then a curve with one point at input = 100, output = 128, to brighten the middle grey.
Contrast is low. The colour is not too bad on the WhiBal card and the picture, but it's a complete mess in the shadows. Because of the difference in appearance I'm not convinced that the apparent noise is any lower than in the other images.
But what if we do some correction in the raw converter? 1/80th at 1600 again, DPP with Brightness = +2, and processed the TIFF in PS:
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RGB levels equalisation required highlights input level = 128, midtone input level = 2.2, and the same 100/128 curve.
This one is much better than doing all the correction in PS, but not better looking than any of the other three shots due to the aberrant colour in the shadows.
I don't think anyone is proposing a significant noise advantage (just a slight one down to higher precision arithmetic) , the major advantage is highlight headroom.So at least with the way I've approached it (trying to match the levels on the WhiBal card), shooting at 1600 and pushing doesn't give a decisive noise advantage, and there is a significant penalty in shadow colour.
I do pretty much what I said, but get colour balance by eye (but I'm not very good at it)I suspect you're doing something quite different to get a normal-looking image from the unpushed linear TIFFs. Would you tell me more about what you do Bob?
Please, that would be great.I'll make these raw files available if you'd like,
I don't have such a good example, and it would be nice to stick to the one to get as many variations as possible. But let me have them and I'll have a play.or we could work on some of yours... Thanks.
Edit: the link to the first is broken, BTW.
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Bob