ampimagedotcom
Senior Member
The Wonderful Machine recently wrote about Image Licensing: Expanding Usage - and on their ‘Invoice’ they defined what the terms that they use mean - to help both the photographer and their client better understand how the images (that they are referring to) could be used.
Thought some of you may be interested in this, as well as the fact that they included this on the Invoice that they sent to the client for them to sign… which is also something I found interesting, because I don’t think I have ever even considered asking a client to sign an Invoice.
Anyway, here is what they wrote on that Invoice:
DEFINITIONS
Content refers to any still photographs, video, or animated GIFs (collectively, Images) created for the Client in the course of executing the Project.
The Content is created by a photographer, director, or videographer (herein, Creator).
The Price Quote contains a License that describes the extent of the Usage (how the content may be used) which may specify the geographic territory, the duration, the number of images, the number of placements, and the type of use (which are defined below), as well as the extent of the Exclusivity (which may be different from the extent of the Usage).
Editorial use is when a publication (whether print or digital) uses an image to tell a story rather than to promote a product, service, or company.
Publicity use is when the Client submits the Content to a third-party publication for Editorial use and the Client is not paying the publication for that placement.
Advertising use is when the Client is paying for the placement of the Content in any media in which it appears (excludes Packaging, Catalog, and E-Commerce use).
Web Advertising is when the Client is paying for the placement of the Content on a third-party website.
Social Media Advertising is when the Client is paying for “boosting” on their own social media account or placement of the Content on any third party social media account.
Print Advertising is when an image appears in a physical newspaper, magazine, poster, or supplement.
Out-of-Home (or OOH) is where the Content is visible to the general public on media platforms such as on bus wraps, bus shelters, billboards, and kiosks. It can be digital or print.
Point of Purchase or Point of Sale (or POS) use is where the Content is displayed in a retail space to promote a product, service, brand, or company.
Broadcast is a type of Advertising use where the content appears on a television network, streaming service, subscription video, satellite TV, or cable TV service.
Collateral use is when the Content appears in or on a platform that the Client produces or controls (and are not paying for placement of the content), such as a company website, social media account, annual report, or brochure.
Catalog use is when the Content appears in a printed brochure, booklet, or pamphlet used to promote products. E-Commerce use is when the Content appears on an online platform where the products or services are displayed for purchase.
Packaging use is when the Content appears on packaging for a retail product.
Display use. While Publicity, Collateral, and Advertising use pertains to using images to promote a product, service, or company, Display use refers to situations where the images themselves are the product.
Merchandise use includes items for retail sale or promotion (in the form of physical prints or on merchandise such as t- shirts, posters, mugs, key chains).
Public Display use is where the Content appears in common areas of the Client's facilities, such as an office, factory, warehouse, restaurant, or hotel.
Private Display use is when the Content is displayed in a non-commercial space such as an individual office or residence.
Consumer means that the intended audience is the general public. This term can be used to limit Advertising use or Collateral use.
Trade means that the audience is limited to a specific industry, profession, or special interest group. This term can be used to limit Advertising use or Collateral use.
Web means websites or applications (other than Broadcast) that are accessible through the internet and appear on computers or mobile devices.
Unlimited use includes all of the above uses plus any other use not explicitly mentioned.
-
Creating images to tell a story... just for you!
Cheers,
Ashley.
Thought some of you may be interested in this, as well as the fact that they included this on the Invoice that they sent to the client for them to sign… which is also something I found interesting, because I don’t think I have ever even considered asking a client to sign an Invoice.
Anyway, here is what they wrote on that Invoice:
DEFINITIONS
Content refers to any still photographs, video, or animated GIFs (collectively, Images) created for the Client in the course of executing the Project.
The Content is created by a photographer, director, or videographer (herein, Creator).
The Price Quote contains a License that describes the extent of the Usage (how the content may be used) which may specify the geographic territory, the duration, the number of images, the number of placements, and the type of use (which are defined below), as well as the extent of the Exclusivity (which may be different from the extent of the Usage).
Editorial use is when a publication (whether print or digital) uses an image to tell a story rather than to promote a product, service, or company.
Publicity use is when the Client submits the Content to a third-party publication for Editorial use and the Client is not paying the publication for that placement.
Advertising use is when the Client is paying for the placement of the Content in any media in which it appears (excludes Packaging, Catalog, and E-Commerce use).
Web Advertising is when the Client is paying for the placement of the Content on a third-party website.
Social Media Advertising is when the Client is paying for “boosting” on their own social media account or placement of the Content on any third party social media account.
Print Advertising is when an image appears in a physical newspaper, magazine, poster, or supplement.
Out-of-Home (or OOH) is where the Content is visible to the general public on media platforms such as on bus wraps, bus shelters, billboards, and kiosks. It can be digital or print.
Point of Purchase or Point of Sale (or POS) use is where the Content is displayed in a retail space to promote a product, service, brand, or company.
Broadcast is a type of Advertising use where the content appears on a television network, streaming service, subscription video, satellite TV, or cable TV service.
Collateral use is when the Content appears in or on a platform that the Client produces or controls (and are not paying for placement of the content), such as a company website, social media account, annual report, or brochure.
Catalog use is when the Content appears in a printed brochure, booklet, or pamphlet used to promote products. E-Commerce use is when the Content appears on an online platform where the products or services are displayed for purchase.
Packaging use is when the Content appears on packaging for a retail product.
Display use. While Publicity, Collateral, and Advertising use pertains to using images to promote a product, service, or company, Display use refers to situations where the images themselves are the product.
Merchandise use includes items for retail sale or promotion (in the form of physical prints or on merchandise such as t- shirts, posters, mugs, key chains).
Public Display use is where the Content appears in common areas of the Client's facilities, such as an office, factory, warehouse, restaurant, or hotel.
Private Display use is when the Content is displayed in a non-commercial space such as an individual office or residence.
Consumer means that the intended audience is the general public. This term can be used to limit Advertising use or Collateral use.
Trade means that the audience is limited to a specific industry, profession, or special interest group. This term can be used to limit Advertising use or Collateral use.
Web means websites or applications (other than Broadcast) that are accessible through the internet and appear on computers or mobile devices.
Unlimited use includes all of the above uses plus any other use not explicitly mentioned.
-
Creating images to tell a story... just for you!
Cheers,
Ashley.






