The reason that I don't think this is a tone mapped image is that I've tried getting this effect by tone mapping alone on the RAW images and I've never been able to get the same results - maybe it's just me not knowing how to create the needed tone map. Are you able to do it? I think the post after yours has my original tone mapped by a different poster, and the result isn't comparable.
As I said this has been done since the days of film. The most famous proponent is Ansel Adams. Take a look at his work on the net.
My work flow is really single shot HDR, and my experiments to date with tone mapping can't duplicate this result.
No offense, but because you can't do it, it can't be done?
Scroll up a post
Technically HDR requires multiple exposures, and if you are interested in clean, noise free images, it is necessary to use a tripod and do exposure bracketing (making sure to use a fixed aperture so as not to change dof, so only shutter speed is varied). So in fact, ssHDR is the work flow.
You can get vaguely the same effect by using one RAW image saved three times with different exposures. You can then create a pseduo HDR which is often indistinguishable from a three shot bracketed series of images.
This is true. Some cameras have a high enough dynamic range now to qualify as HDR in a single shot.
Generally, it's not necessary to play all the games you see people doing, processing the same raw file with 2 or 3 different exposure compensations. Mostly, that's done so that you can "manually" tone map, punching something from a more or less exposed layer. That's done because a full fledged HDR image is, overall, flat, and difficult to work with visually. Each of the different exposures on their independent layers correspond to a different "simple" tone mapping (maybe as simple as just gamma).
For some background, I'm more of a 'street shooter' so tripods are out, as is shutter-speed exposure bracketing due to subject, background or foreground movement.
So now I'm experimenting with pushing and pulling a single RAW exposure to the extreme of adding chroma,quanta and sensor+ancillary electronic noise to the image. When I show my friends these results, reactions range anywhere from interesting- like yours- to requests to teach some of them how to do the same thing, as they like the look so much.
Hence the need to find a name for this 'thing', a name that other photographers will understand. Since the work flow is ssHDR, it seems like a logical choice, unless you can duplicate this effect with tone mapping (I know that I can't).
Tone mapping can immitate HDR, as I said take a look at the work of Adams.
Tone mapping is just mapping visual tones to the image. It can be done simply, as in the case of a gamma function, or very complex, by hunting down different regions and altering their tone relative to other nearby regions. If this is done manually, it's "burning" and "dodging". If it's done automatically, by a program, it's what's commonly called "tone mapping", but is really "complex" tone mapping, instead of the "simple" tone mapping that would leave an image too flat.
A good working definition of HDR is any image with a high enough dynamic range that a simple video monitor "gamma curve" or film and paper "S curve" can't turn it into a visually pleasing representation.
And I guess we'll have to let "tone mapping" stand as a complex mapping, whether global (like histogram equalization) or local (burning and dodging, Fatall's "gradient domain", Mantiuk's local contrast enhancement, etc).
The confusion comes from the fact that you
can tone map a "normal" dynamic range image, or even a very low dynamic range image, if you want, but you pretty much
must tone map a high dynamic range image, or it will look unnaturally flat.
Tone mapping doesn't automatically imply HDR, but HDR pretty much implies tone mapping.
--
Rahon Klavanian 1912-2008.
Armenian genocide survivor, amazing cook, scrabble master, and loving grandmother. You will be missed.
Ciao! Joseph
http://www.swissarmyfork.com