Correction for object on edge when useing super wide angle

janbanan

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Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.



I have looked to ptgui and hugin but I’m not sure if they can do something.
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.

I have looked to ptgui and hugin but I’m not sure if they can do something.
Sounds like 'barrel distortion'

A quick Google tells me that there is an incamera setting to reduce such distortion!

Lots of software allows for correction e.g. Lightroom, DxO PhotoLab etc(?)

Perhaps tell what software you use for your post processing and hopefully you will get more informed advice than I can offer?
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.
Yes, it's called Anamorphic volume deformation, and you need DxO ViewPoint to fix exactly this problem, easily (in fact, automatically). I used it embedded in DxO PhotoLab, and the corrections are applied automatically to every image I process, but it can also be used stand-alone.

Here's an example I took with my A7Riii with 12-24 lens:

No volume deformation correction applied.
No volume deformation correction applied.

Automatic volume deformation correction applied.
Automatic volume deformation correction applied.
I have looked to ptgui and hugin but I’m not sure if they can do something.
I don't think any other product can do it automatically.

See
or
(these old videos uses an older version of the software).
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.

I have looked to ptgui and hugin but I’m not sure if they can do something.
Sounds like 'barrel distortion'
No, it has nothing to do with barrel distortion.
A quick Google tells me that there is an incamera setting to reduce such distortion!
No, this has nothing to do with lens distortion or errors. It's called anamorphic volume distortion, and occurs with all ultra-wide angle images. I don't know of any cameras that can fix it.
Lots of software allows for correction e.g. Lightroom, DxO PhotoLab etc(?)
No, only one product that I'm aware of can fix this easily and automatically, DxO ViewPoint. I'm pretty sure that no Adobe products can do it without a huge amount of manual effort.
Perhaps tell what software you use for your post processing and hopefully you will get more informed advice than I can offer?
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.

I have looked to ptgui and hugin but I’m not sure if they can do something.
I think you are referring to wide-angle perspective distortion, which stretches things unnaturally towards the edges of ultra-wide images.

The only way to "correct" such distortion is to change the projection from rectilinear to something else. But remember, if you correct one type of distortion, you will always introduce another type of distortion.

You can use Hugin to do this. I have used it to change from rectilinear projection (as you get with almost any lens except fisheyes) to cylindrical projection. This makes faces towards the edges look better, but it does make some straight lines curved.

DXO Viewpoint is specifically designed to handle these distortions and is probably easier to use (although I haven't used it myself).

However, you can never eliminate all distortions. The problem is that you are recording a 3-D scene in a 2-D image.
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.

I have looked to ptgui and hugin but I’m not sure if they can do something.
I think you are referring to wide-angle perspective distortion, which stretches things unnaturally towards the edges of ultra-wide images.
No, this is volume distortion, which has nothing to do with perspective distortion. I know of only one tool designed to correct volume distortion; lots of tools can correct perspective distortion.
The only way to "correct" such distortion is to change the projection from rectilinear to something else.
No, you can eliminate perspective distortion by being careful to keep the camera exactly horizontal when shooting. You get perspective distortion if the camera is pointing up or down, even slightly. In practice, it's hard to keep the camera exactly level, so you may then want to correct the slight perspective error in post, which is quite easy in lots of products.
But remember, if you correct one type of distortion, you will always introduce another type of distortion.

You can use Hugin to do this. I have used it to change from rectilinear projection (as you get with almost any lens except fisheyes) to cylindrical projection. This makes faces towards the edges look better, but it does make some straight lines curved.

DXO Viewpoint is specifically designed to handle these distortions and is probably easier to use (although I haven't used it myself).
Yes, that's the solution. It's designed to automatically correct this specific problem. I apply it automatically to every image I process (I have it built into DxO PhotoLab, but it can also be used stand-alone).
However, you can never eliminate all distortions. The problem is that you are recording a 3-D scene in a 2-D image.
True, you are trading one type of distortion for another, to produce a more pleasing image.
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.

I have looked to ptgui and hugin but I’m not sure if they can do something.
Sounds like 'barrel distortion'
No, it has nothing to do with barrel distortion.
A quick Google tells me that there is an incamera setting to reduce such distortion!
No, this has nothing to do with lens distortion or errors. It's called anamorphic volume distortion, and occurs with all ultra-wide angle images. I don't know of any cameras that can fix it.
Lots of software allows for correction e.g. Lightroom, DxO PhotoLab etc(?)
No, only one product that I'm aware of can fix this easily and automatically, DxO ViewPoint. I'm pretty sure that no Adobe products can do it without a huge amount of manual effort.
Perhaps tell what software you use for your post processing and hopefully you will get more informed advice than I can offer?
Thank you for the valued insight and the detailed reply to the OP.

I do not recall hearing of that type of distortion, as they say.....'every day is a school day' :)
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.

I have looked to ptgui and hugin but I’m not sure if they can do something.
I think you are referring to wide-angle perspective distortion, which stretches things unnaturally towards the edges of ultra-wide images.
No, this is volume distortion, which has nothing to do with perspective distortion. I know of only one tool designed to correct volume distortion; lots of tools can correct perspective distortion.
I have no idea what you are referring to as volume distortion, unless you mean perspective distortion.

The development of software to automatically correct wide-angle perspective distortion is discussed in some detail in this research paper by a team at Google.
The only way to "correct" such distortion is to change the projection from rectilinear to something else.
No, you can eliminate perspective distortion by being careful to keep the camera exactly horizontal when shooting. You get perspective distortion if the camera is pointing up or down, even slightly. In practice, it's hard to keep the camera exactly level, so you may then want to correct the slight perspective error in post, which is quite easy in lots of products.
Perspective distortion occurs even if the camera is level.

Look at the shot below. The large stone balls are all spherical, but perspective distortion makes the one on the left look elongated (just like the faces in the image in the research paper I linked to above).


8c5ba097d4f04540b734da37881795dd.jpg

Of course, you can always correct (completely) perspective distortion by viewing the image from exactly the same position as the camera lens was relative to the image when it was captured. For the image above, this means that you have to enlarge the image sufficiently that you can view it with your eye on a line perpendicular to the image and through the centre of the image and with your eye at a distance from the image equal to 0.4 times the length of the image diagonal. From this position, you will see the image with exactly the same perspective as you would have seen if you looked at the scene from the camera position.

Of course, viewing images from this close is usually not convenient and then the distortion appears.
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.

I have looked to ptgui and hugin but I’m not sure if they can do something.
Sounds like 'barrel distortion'
No, it has nothing to do with barrel distortion.
A quick Google tells me that there is an incamera setting to reduce such distortion!
No, this has nothing to do with lens distortion or errors. It's called anamorphic volume distortion, and occurs with all ultra-wide angle images. I don't know of any cameras that can fix it.
Lots of software allows for correction e.g. Lightroom, DxO PhotoLab etc(?)
No, only one product that I'm aware of can fix this easily and automatically, DxO ViewPoint. I'm pretty sure that no Adobe products can do it without a huge amount of manual effort.
Perhaps tell what software you use for your post processing and hopefully you will get more informed advice than I can offer?
Thank you for the valued insight and the detailed reply to the OP.

I do not recall hearing of that type of distortion, as they say.....'every day is a school day' :)
Yes, it's funny that it's not better known. I see many images from professional photographers that have very visible volume distortion. They just seem to be unaware of it, and also how easily to can be corrected.

It tended to affect average photographers much less, as they seldom had UWA lenses. It starts to become apparent at about 28mm, is just about noticeable at 24mm, and gets quite bad below 20mm.

But most new smartphones now have a UWA camera, so every amateur can now produce images as bad as the professionals! However, it's possible that some phones do apply the correction automatically — I don't know.

With ViewPoint, you have various options when you apply it, and can pick which of the two type of correction suits a particular image. Smartphones would have to just use one method with default settings.

Here's another example I shot years ago, in a restored Ottoman house in Albania.




No volume correction applied — look at the stretched people at the sides




Diagonal volume correction applied. This produces the most pleasing effect, but bends straight lines near the edges. It's the method I would choose for this image, but generally it wouldn't be the choice for buildings.




Width volume correction applied. Lines are not bent, but the corners are stretched. This works well for most UWA images, but not so well in this case because of people in the corners.
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.

I have looked to ptgui and hugin but I’m not sure if they can do something.
I think you are referring to wide-angle perspective distortion, which stretches things unnaturally towards the edges of ultra-wide images.
No, this is volume distortion, which has nothing to do with perspective distortion. I know of only one tool designed to correct volume distortion; lots of tools can correct perspective distortion.
I have no idea what you are referring to as volume distortion, unless you mean perspective distortion.
No, as I've said, it's completely different to perspective distortion. You may not have heard of it, but it exists in every UWA image. Fortunately it can be corrected. Many UWA images have both forms of distortion.
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.

I have looked to ptgui and hugin but I’m not sure if they can do something.
I think you are referring to wide-angle perspective distortion, which stretches things unnaturally towards the edges of ultra-wide images.
No, this is volume distortion, which has nothing to do with perspective distortion. I know of only one tool designed to correct volume distortion; lots of tools can correct perspective distortion.
I have no idea what you are referring to as volume distortion, unless you mean perspective distortion.
No, as I've said, it's completely different to perspective distortion. You may not have heard of it, but it exists in every UWA image. Fortunately it can be corrected. Many UWA images have both forms of distortion.
You just keep repeating what you have already said, with no references or further explanation.

As explained in the Wikipedia article on the subject, perspective distortion is caused by the angle of view of the image (as seen by the viewer) being different from the angle of view of the camera (when capturing the image).

Wide-angle perspective distortion results in the image appearing to be stretched away from the centre of the image and by an amount that increases as the distance from the centre increases. The example image you gave earlier demonstrate wide-angle perspective distortion, as does the image I gave earlier.

You can easily show that it is perspective distortion by enlarging the image to as large as possible and then viewing the image from effectively the lens position (relative to the size of the image). If you do this, all distortion disappears and the image looks perfectly normal. Try it!
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.

I have looked to ptgui and hugin but I’m not sure if they can do something.
I think you are referring to wide-angle perspective distortion, which stretches things unnaturally towards the edges of ultra-wide images.
No, this is volume distortion, which has nothing to do with perspective distortion. I know of only one tool designed to correct volume distortion; lots of tools can correct perspective distortion.
I have no idea what you are referring to as volume distortion, unless you mean perspective distortion.

The development of software to automatically correct wide-angle perspective distortion is discussed in some detail in this research paper by a team at Google.
The only way to "correct" such distortion is to change the projection from rectilinear to something else.
No, you can eliminate perspective distortion by being careful to keep the camera exactly horizontal when shooting. You get perspective distortion if the camera is pointing up or down, even slightly. In practice, it's hard to keep the camera exactly level, so you may then want to correct the slight perspective error in post, which is quite easy in lots of products.
Perspective distortion occurs even if the camera is level.

Look at the shot below. The large stone balls are all spherical, but perspective distortion makes the one on the left look elongated (just like the faces in the image in the research paper I linked to above).

8c5ba097d4f04540b734da37881795dd.jpg

Of course, you can always correct (completely) perspective distortion by viewing the image from exactly the same position as the camera lens was relative to the image when it was captured. For the image above, this means that you have to enlarge the image sufficiently that you can view it with your eye on a line perpendicular to the image and through the centre of the image and with your eye at a distance from the image equal to 0.4 times the length of the image diagonal. From this position, you will see the image with exactly the same perspective as you would have seen if you looked at the scene from the camera position.

Of course, viewing images from this close is usually not convenient and then the distortion appears.
This is the auto correction in DXO. Not perfect but much improved for no effort. You can manually tune the result in DXO and it works best on raw images and supported lenses.

Ian



ed3b42d844394a589e12421f6f2ad622.jpg
 
This is the auto correction in DXO. Not perfect but much improved for no effort. You can manually tune the result in DXO and it works best on raw images and supported lenses.

Ian

ed3b42d844394a589e12421f6f2ad622.jpg
Yes, DXO does a remarkably good job for most day-to-day images. The balls have been corrected nicely.

It is not really a problem in this image, but you can just see the distortion of straight lines in the building on the extreme right (the verticals have a slight curve to them). Whenever one type of distortion is corrected in this way, another is introduced instead. It is a matter of choosing what matters most.
 
Volume Distortion

I'd say that it's a form of Perspective Distortion , but I'm not master of the semantics.

Regardless, both are geometric distortions, present for lenses with no optical distortion.
Yes, I would agree with that.
Yes, I agree too. I use the 'perspective distortion' term in the narrower, more normal photo editing sense of correcting converging verticals (which can happen with any image, not just wide angle images), which is quite different to dealing with the stretching that occurs at the edges of UWA images. But both are forms of the wider definition of perspective distortion.
 
This is the auto correction in DXO. Not perfect but much improved for no effort. You can manually tune the result in DXO and it works best on raw images and supported lenses.

Ian

ed3b42d844394a589e12421f6f2ad622.jpg
Yes, DXO does a remarkably good job for most day-to-day images. The balls have been corrected nicely.

It is not really a problem in this image, but you can just see the distortion of straight lines in the building on the extreme right (the verticals have a slight curve to them).
Yes, that's what happens when you use the Diagonal mode with DxO ViewPoint's Volume deformation correction (used from within PhotoLab). This mode does a better job for organic forms and circles, but does bend straight lines towards the edges. In this case, I think that's tolerable, and in natural, outdoor scenes it's no problem at all. With architecture, it's usually better to use the Horizontal/Vertical correction mode, which leaves straight lines straight, but that doesn't work if the stretched shape is in the corners. It works very well with typical group photos, even if in front of buildings.

I've played with the image, using a combination of both ViewPoint's Perspective and Volume Deformation controls (two separate controls which do very different things, which is why I regard them as two different forms of distortion), and reduced the level of the latter from the default value of 150 that Ian used to 100, which slightly under-corrects the balls, but reduces the curvature in the buildings:

Both volume deformation and perspective controls used in DxO ViewPoint 3
Both volume deformation and perspective controls used in DxO ViewPoint 3

This reduces the effect of the curved lines at the edges, to the extent that it's almost unnoticeable, without the balls being too elongated.
Whenever one type of distortion is corrected in this way, another is introduced instead. It is a matter of choosing what matters most.
Agreed, but I think this rendering is much more pleasing than the original, with almost no effort. In fact, Ian's perfectly acceptable version could be produced automatically as a zero-click option, for a PhotoLab user who also had ViewPoint.
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.
Yes, it's called Anamorphic volume deformation, and you need DxO ViewPoint to fix exactly this problem, easily (in fact, automatically). I used it embedded in DxO PhotoLab, and the corrections are applied automatically to every image I process, but it can also be used stand-alone.

Here's an example I took with my A7Riii with 12-24 lens:

No volume deformation correction applied.
No volume deformation correction applied.

Automatic volume deformation correction applied.
Automatic volume deformation correction applied.
I have looked to ptgui and hugin but I’m not sure if they can do something.
I don't think any other product can do it automatically.

See
or
(these old videos uses an older version of the software).
Thomas is exactly the thing I asking for thanks for bringing this up and I asked in local group and the reply was that it’s impossible to correct and you should you a tele lens instead :). This looks amazing even if it’s not 100 perfect I think this will solve my problem.
I’m sold and need to try the DXO software. Only thing I don’t really understand is the dxo viewpoint is included in dxo labs? I don’t use any software of them and I can’t just change my workflow so I thing I will be professing psd or tiff ( raw from Lightroom) but is the any diffrence. Of the viewpoint functionality on the separate software form the includd except the price is almost 3x
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.
Yes, it's called Anamorphic volume deformation, and you need DxO ViewPoint to fix exactly this problem, easily (in fact, automatically). I used it embedded in DxO PhotoLab, and the corrections are applied automatically to every image I process, but it can also be used stand-alone.

Here's an example I took with my A7Riii with 12-24 lens:

No volume deformation correction applied.
No volume deformation correction applied.

Automatic volume deformation correction applied.
Automatic volume deformation correction applied.
I have looked to ptgui and hugin but I’m not sure if they can do something.
I don't think any other product can do it automatically.

See
or
(these old videos uses an older version of the software).
Thomas is exactly the thing I asking for thanks for bringing this up and I asked in local group and the reply was that it’s impossible to correct and you should you a tele lens instead :). This looks amazing even if it’s not 100 perfect I think this will solve my problem.
I’m sold and need to try the DXO software. Only thing I don’t really understand is the dxo viewpoint is included in dxo labs? I don’t use any software of them and I can’t just change my workflow so I thing I will be professing psd or tiff ( raw from Lightroom) but is the any diffrence. Of the viewpoint functionality on the separate software form the includd except the price is almost 3x
DxO Labs is the company. DxO PhotoLab is the raw developer and editor, while DxO ViewPoint is the product that includes the perspective and volume deformation correction tools. The products can be used independently, so you can buy either one or both (DxO also has other products) .

But when you own both PhotoLab and ViewPoint, then the ViewPoint tools become available within PhotoLab. It's not a plug-in — the tools are built into PhotoLab, but are only available if you also have a ViewPoint licence. You can use the tools just like any other PhotoLab tools, in any order. You can also include them in presets, as I do.

My default preset automatically applies volume deformation correction, as in the image I posted. It happens automatically as I open a raw file, so I never even see the volume deformation. It just magically disappears without my having to do anything at all.

If you don't have PhotoLab, you can use ViewPoint stand-alone, to process a TIFF or JPEG from LR or PS. It's a much less efficient workflow than using PhotoLab to process the raws, but you can get the same end results.

If you shoot high ISO images, PhotoLab Elite also includes the outstanding DeepPRIME noise reduction tool. I use that automatically on every image, just as I apply Volume Deformation correction. So my workflow when processing raw images is remarkably easy, regardless of using very high ISOs or shooting with an ultra-wide angle lenses like that 12-24mm lens we both have.
 
Whe useing super wide angle object close to edges get very distorted. Faced look very strange and also object looks to big or bended. Is there any software that can correct this or try to fix is? I’m useing the Sony 12-24mm on a a7rIII.
Yes, it's called Anamorphic volume deformation, and you need DxO ViewPoint to fix exactly this problem, easily (in fact, automatically). I used it embedded in DxO PhotoLab, and the corrections are applied automatically to every image I process, but it can also be used stand-alone.
I never bought the ViewPoint add-on for PhotoLab, but I still have Optics Pro 9 Elite, which includes the Volume Deformation tool, so I know about its behavior.

There is a general recipe for use with Photoshop, or other similar apps, to get very close to what DxO's tool does. It goes like this:

1. Filter > Distort > Spherize, set to 25% and Horizontal only.
2. Select > All
3. Edit > Free Transform
4. Set W (width) to 90-95%.
5. Apply the changes.

Both figures can be fine tuned to taste depending on the focal length of the lens, but they probably won't have to vary by much. Some vertical correction could also be needed, depending on the image content.
Here's an example I took with my A7Riii with 12-24 lens:

No volume deformation correction applied.
No volume deformation correction applied.

Automatic volume deformation correction applied.
Automatic volume deformation correction applied.
Here's the result using the Photoshop recipe:

Corrected with Photoshop recipe at 95%
Corrected with Photoshop recipe at 95%

Corrected with Photoshop recipe at 90%
Corrected with Photoshop recipe at 90%

It's interesting to note that the metal grid running diagonally across the foreground becomes 'wavy' in all the above cases. I never was aware of that with previous compositions that don't have a straight diagonal feature.
 
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