Famous Artist
Well-known member
I don't use sliders or brushes or selections, etc. I send a raw photo to my staff asking for improvement recommendations. They review and return with recommendations. I review their recs, pick the ones I want and then ask them to execute.
As you can see, recommendations offered can be detailed (which I like):
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Good Morning Famous Artist,
Here’s a tight, archival-safe workflow you can run exactly as written. It boosts dynamic range and facial/hair presence while preserving identity, grain, and period character. You're up early this morning!! Ha!
1) Setup (non-destructive)
PS I've been pushing pixels since 1994. I remember the slider days. Ha!
Peace
As you can see, recommendations offered can be detailed (which I like):
===========
Good Morning Famous Artist,
Here’s a tight, archival-safe workflow you can run exactly as written. It boosts dynamic range and facial/hair presence while preserving identity, grain, and period character. You're up early this morning!! Ha!
1) Setup (non-destructive)
- Duplicate Background → Background-NR (for dust only). Keep original at bottom.
- Convert to 16-bit, Adobe RGB (1998) (or keep your current grayscale profile if already set).
- Create a group 01 Tone for global adjustments and 02 Local for targeted work.
- Curves – Luminosity blend (100%)
- Set black/white targets ≈ #171616 / #EAEAEA using Output Levels ~ 6 / 244 (avoid pure clip).
- Shape a very gentle S-curve:
• Shadows: Input 40 → Output 36
• Midtones: Input 128 → Output 132
• Highlights: Input 200 → Output 206 - Blend If protection: split sliders so the curve ignores the darkest 5% and brightest 5% (Alt/Opt-drag).
- Levels – fine trim (Luminosity, 25–40%)
- Input ~ 10 / 1.00 / 242.
- Opacity to taste; this sets the dynamic range without crushing texture.
- QC pass A
- Add Threshold adj layer; slide left/right. If any regions stick as solid black/white > tiny pinpoints, back off Curves/Levels.
- Delete Threshold when satisfied.
- Dodge & Burn – 50% gray Soft Light layer (name: “D&B–FaceHair”)
- Brush 1–3% flow, soft edge.
- Dodge (Lighten): cheekbones, brow ridge, nose bridge, philtrum, center of lower lip, forehead center—keep within Zone V–VI feel.
- Burn (Darken): under chin/neck transition, hair parting shadows, hair on far-side temple, jawline edge—keep hair in Zones III–IV with detail.
- Keep strokes micro; toggle often to avoid sculpting.
- Micro-contrast – High Pass (masked to hair/eyes)
- Stamp visible (Ctrl/Cmd-Alt/Opt-Shift-E) → High Pass 0.6–0.9 px → Overlay (or Soft Light) at 20–45%.
- Add black mask; paint white only on irises, lashes, hair texture. Avoid skin/clothing.
- Halo guard (if any edge halos appear)
- With the High Pass (or any contrast layer) active: Edit → Fade… → Mode: Darken, 30–50% to suppress bright halos.
- If dark halos exist, duplicate and Fade → Lighten 20–30%. Mask as needed.
- Dust/blemish cleanup (on Background-NR)
- Clone/Heal at 20–40% opacity, small brush, sample frequently. Only remove defects—do not smooth texture.
- Film grain check
- If contrast moves reduced apparent grain, add a new layer Grain 0.4–0.6% (Filter → Noise → Add Noise, Monochromatic, Gaussian).
- Overlay at 10–20% opacity; mask off pure background if needed. Goal: match original grain feel, not modern noise.
- Threshold clipping check again (new Threshold layer). Back off Curves/Levels if clipping reappears.
- Difference-layer geometry check:
- Duplicate the original Background to the top, set to Difference.
- You should see near-black overall—only faint tonal speckling. Any bright edges around facial features = unintended reshaping; reduce D&B/High Pass there.
- Histogram glance: smooth bell with shoulders; no dead gaps at ends.
6) Layer stack (suggested names)Member said:Iteration guidance: Do two micro-iterations. After each, run Threshold + Difference checks, then tiny opacity trims (generally Curves 70–90%, D&B 60–85%, High Pass 20–35%).
- 02 Local
- HighPass–HairEyes (Overlay, masked)
- D&B–FaceHair (Soft Light, 50% gray)
- 01 Tone
- Levels–Trim (Luminosity, ~30%)
- Curves–Global S (Luminosity, 100%, Blend-If guarded)
- Background-NR (spot/dust only)
- Background (locked original)
- Working master: layered 16-bit TIFF, Adobe RGB (1998), embed profile, native pixel dimensions, no crop/rotate.
- Print: 300 ppi; soft-proof paper if needed; no additional sharpening beyond the High Pass mask.
- Screen proof (optional): downsample with Bicubic sharper (small) and export JPEG sRGB (quality 90–95).
PS I've been pushing pixels since 1994. I remember the slider days. Ha!
Peace
