Unfortunately I finally had to sit through the torture, and it confirmed my suspicion. You do exactly what everyone else would do when they say apply a lut and transcode to ProRes. Nothing special or different from what i would have understood if you typed those 2 sentences rather than speak slowly for that long. Waste of time, so let's stick to discussion here (which I think we don't have much more to do, we are going round in circles)
how can you possibly look at that process and not think that is super simple and beneficial?
for h264 8bit, you drag and drop your files from card to harddisk. then you can import those right into your editing software. ok great! that's cool. but you're severely limited now on what you can edit in terms of image. yes you can practice cutting, fading, and just managing the clips in your timeline without making any adjustments but that isn't long term. because after your first day doing that, you don't need to spend the next day doing that. you are going to want to make your videos look good.
whether you're making a montage, shortfilm, vlog, etc, eventually you're going to need to adjust your exposure, contrast, highlights, shadows, saturation, and sharpness. those are the basics - very similar to editing photos.
the problem with 8bit footage is even the most basic adjustment will produce banding or posterization because 8bit doesn't have enough gradation for editing. it is better for delivery since everything is already defined and static.
in terms of learning editing, being able to adjust the 6 things i mentioned above is definitely part of video editing 101. without those, all you have is managing the clips in the timeline. it just doesn't take more than a day to learn how to drag and drop clips and apply fades or cuts. it's not that hard. you can watch 10 year olds figure this out on ipads with zero tutorials. when i started, i had to use analog tape and make cuts with a VCR. it's 1000x easier now.
i think your whole point of "YEAH BUT IT'S NOT DAY 1" is kind of silly because the context of this entire thread is not day 1 focused. the better question is: "what should i start using if i want to get higher quality video?" - this is what they are actually after. and for minimum "high quality" (with ability to edit), you need at least 10bit.
so then it becomes a question of: "well how hard is it to replace the 8bit footage with 10bit footage? is it too hard?"
and as i show in my video, the answer is no. because you can just drag and drop all your clips in shutter encoder, hit prores, and transcode all your files. when you bring those in your editor, you can apply the canon lut and that's it. you're done. now it's like you're starting the same as the 8bit import except now if you need to make image adjustments like the 6 things i mentioned above, you can actually make those adjustments because 10bit won't fall apart nearly as fast.
this is very similar to editing jpeg photos vs raw photos. in terms of raw video though, you can do that too but it's going to take up more space and take longer to start editing. and most of the time, you're going to get diminishing returns as a beginner because you're not going to be applying enough effects for posterization and banding to occur. raw files take up 5-10x the space.
Have you looked at any video editing course? Log isn't step 1. you can insist as much as you like, but we will agree to disagree. You can adjust the sliders as much as you want, you don't need log to learn that. I think you should go back to some editing courses to see how they are structured before you argue this further
see you keep acting like log is something other than what i showed. all you're using log for is to apply the lut and get 10bit footage instead of 8bit. you're acting like there is some other steps in there when we say "log". if you adjust those sliders with 8bit footage, your footage won't look good. that's great you learned how to use the sliders, but you will get posterization. the op is looking for high quality footage and ability to edit. so why not just start with 10bit? why are you trying to make it like they have to learn on 8bit THEN move to 10bit? you can just start with 10bit and then everything you edit from day 1 will already be adjustable.
Edit pane of resolve. That's what the job of a editor is. A colorist isn't an editor, though we amateurs sensibly do wear all those hats
that's like saying managing audio isn't the job of the editor because there's a soundguy for that. unless you're working on an actual set with a lot of people, that kind of production will all fall on you. this has nothing to do with being amateur or not. this has to do with the size of production and what's needed to get the job done efficiently. if you're doing youtube videos, weddings, real estate, birthday parties, action sports, etc, you're going to be shooting and editing the footage. maybe you have 1 other person but in general, there will be no "colorist" or audio guy lmao. you have to learn the basics overall which includes basic sliders. you have to learn the basics of managing clips in a timeline sure. but you also have to learn the basics of adjusting the image on those clips and adjusting some audio as well.
No, I'm not. I finally did because you kept insisting. I was just worried it's a waste of time and it indeed was. Write a hello world program and say every programming language is easy to learn - doesn't mean you can and should learn every one of them to start with. I've seen rocket launches happening too, look easy. In context, Ive also seen my time-line struggling to scrub ot render times go up. So I make calculated decisions on which format to shoot. For the situation at hand. You also made assumptions that mucking with sliders is the hard part - yes, possibly, for someone. For another person it may be there hardware not keeping up or another factor. It's just another extra step before you begin
prores is easier to edit then h264. if their hardware can't keep up with prores then they need new hardware.
Poor sarcasm. For someone who doesn't shoot RAW video, because it's too much (scared to say harder)
i said i don't shoot raw 90% of the time because it's not needed. there are diminishing returns for the work i do. if i was making a short film or something with heavy grading, corrections, and effects, then i would use raw. i spent a lot of time actually in the beginning using raw too much and it was just taking extra time for no reason. this was one of the primary reasons i went with the r6 over the r5. after using raw with previous generation cameras, i realized most of the time i didn't actually need it. if i ever do have to shoot something super high quality i would just get a ninja so i get uncompressed 10bit which is still really good. or i could rent an r5 for the time. and that's only if i need to deliver in 4k.
Hmm, ok. So everyone choosing to shoot RAW knows something less than those magic lantern users. Tell that to Red RAW users, and everyone chasing that patent. Tell that to people who had to come up with BRAW and ProresRAW. And sometimes log is unnecessary too. All I want is that OP makes that decision. The problem I have is that you are shutting his learning by throwing your own experience and calling it a day. Sorry, but there are multiple work flows around. I choose between RAW (rare, you are right, it is too much), CLOG (mostly, but I know it doesn't come for free, my work flow has additional steps, sometimes trivial, sometimes involved - depends on grade) and 8bit (subject dependent, there is no point to not when the benefit isn't there and there may be downsides to deal with) - so yeah, different experiences. I want to OP to experience all that, when he is ready to
nice word salad that says nothing.
It says exactly what you don't want to tackle. Why not shoot RAW? It's clearly better quality.
you still don't get it. i never said not to shoot raw ever. i'm saying raw can be unnecessary a lot of the time. what you're doing though is making a false equivalence. you're acting like because raw can sometimes be unnecessary, clog can be unnecessary sometimes too. this is not true. if you're not shooting in clog, you're not getting 10bit - which means you cannot properly adjust the image per clip because you'll get posterization/banding.
8bit is for delivery. 10bit is for editing. not that hard to understand.
You are a bad teacher maybe? What if I am delivering for 10 bit output? What if I am learning other aspects of video editing which don't care about bits at all. It cuts the same irrespective of bits
if you're like op you're not delivering in 10bit. you're just making stuff up now because you're losing the argument. but even if they were delivering in 10bit, they could shoot raw and transcode to 12bit 4:4:4:4 prores instead. doesn't change much. raw isn't the problem because you can still transcode it. 8bit however you are just screwed. there is no bringing back that data.
if you're learning other aspects of editing you can still just apply the lut then ignore everything related to adjusting the image and just work on your timeline management if you want - the footage will still be higher quality than if you shot 8bit non-clog.
10bit log will give you the most options for learning. you can just use the extra data for basic sliders or you can choose to grade optionally. i show in my video how you don't need any extra skill to use it. it's just there if you do want to use it.
It's fine. I use it. Not video 101. We are going in circles. You did extra steps in your video
that can be tackled on day 2
cmon you can't be serious. imagine losing so hard that you have to regress your stance all the way to LITERALLY DAY 1 as if that's relevant for OP and what they want. give me a break. you think op is literally making this thread just to figure out what they need day 1? i think your entire day 1 premise is a strawman actually. no one is talking about day 1 but you. and even if we do go along with your forced day 1 paradigm, the 2 extra baby steps of transcoding and applying a lut are so easy that you could still make the case that even day 1 you could still use 10bit over 8bit.
Are you trying to define grading? You absolutely graded your footage. Is every program with sliders the same? Besides, your video basically just showed how to edit a still. And apply your still editing knowledge to do that. So in all this long winded discussion, we are missing the fact that the OP isn't learning any video editing skills at all. Cutting, composting, working with timelines, dealing with video, shooting footage to help with above. Those will be my focus areas when starting. You can disagree
grading to me is actually color correcting and implementing a style or theme with a color wheel. what i illustrated in my video was just basic adjustments. basic adjustments is video 101. color correcting/grading and making a color theme with a color wheel is totally different.
i was saying theoretically they could batch process with luts. what i want them to actually do is follow what i do in my video which is batch process to prores then apply the lut in their editor so they can adjust the sliders similar to how you would with a photo in lightroom.
Uh uh. I suggest they skip those first 2 steps when starting out and directly do what comes after and then revisit the first 2 steps once they know better. I understand you are suggesting different. I think we should let the OP decide now that we have suggested 2 different ways to proceed
there's no reason to skip those steps though because it's so easy. if it was significantly harder, than sure. but it's easy so you might as well start with it. then if you do need to make any adjustments, it's already setup for you to do so.
May end up same, if your shadows or highlights get crushed. If you are not aware, you may lose the benefit of shooting log altogether. Being aware comes from learning. I backtracked because I realised this is becoming RAW vs log vs std argument, and that is not what I was arguing in the first place. I was arguing about when to tackle these in learning so I am pitching towards that. Not get emotions drift from the message just to stick to specific words
you can apply this same logic for editing raw photos.
it would be like saying: "if you aren't aware of how to recover highlights or shadows with the sliders, you can get blown out photos. it takes learning to be aware to use the highlight slider in a raw photo otherwise there might not be any benefit!"
I love that you are quoting something I never typed and missing the whole gist of my first post which was clearly about learning. Because I lost - wow, congratulations on winning an internet argument
yeah you lost on both fronts. for your whole learning point, your argument doesn't hold water because it's very easy to just use 10bit instead and if you do want to learn about basic image adjustment you can actually make those edits where with 8bit you'll get artifacts. for your original point arguing that clog isn't needed sometimes and you can do the same thing with 8bit, that was just flat out wrong and i demonstrated it with examples.
Nope. That video is just... meh. Could have shown the same in lightroom by applying a preset - since you love comparing video and stills editing so much, and showcase just stills editing in that video
exactly. because when you're making adjustments, it's very similar to editing an image. you act like there are some special secret adjustments you have to make for video. it's largely the same. the only differences are when you have a scene that changes within 1 shot. then you might have to shoot a bit broader in-camera so in post you can adjust those parameters variably instead of statically for the whole clip.