DavidMillier
Forum Pro
I'm not a fan of viewing photographs on a screen. To me, it comes no where near the satisfaction of viewing a good print. It's nothing to do with colour or resolution, but for me a screen image is simply too bright and painful. A print is a gentler, more relaxed experience. Some people regard this as an advantage of screen viewing: it is a more dramatic, punchy, vivid experience but I find that becomes wearing very quickly. I like prints. But you can't hang many prints when you have about 2 sq metres of free wall space in your entire house.
Now that I'm experimenting with digital frames/canvasses (I turned an old monitor into a digital frame last night, driving it with an old asus chromebit dongle, and I have a Meural 15" canvas with its library of classic art), it's clear that the problem with screens is not the shadows and mid tones (which are excellent), but the highlights. A screen is asymmetrically too bright in the higher registers, the areas where paper is relatively compressed and dull.
That is the main problem: the screen does not mimic paper because it is relatively too bright in the highlights, exactly where paper, especially matte paper, is compressed and dull.
So, the question becomes: if we can't match screen and paper hardware physically, can we make a screen mimic paper more convincingly by artificially editing the image highlights with a curve so they are duller? And if so, what curve?
I've been playing around by trial and error which is sort of problematic because the eye is so adaptable. But is there a way of doing this mechanically, applying a corrective curve that has been worked out and measured?
It seems to me to be the kind of thing where an experienced imaging scientist might be able to help....
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Photo of the day: https://whisperingcat.co.uk/wp/photo-of-the-day/
Website: http://www.whisperingcat.co.uk/ (2022 - website rebuilt, updated and back in action)
DPReview gallery: https://www.dpreview.com/galleries/0286305481
Flickr: http://www.flickr.com/photos/davidmillier/ (very old!)
Now that I'm experimenting with digital frames/canvasses (I turned an old monitor into a digital frame last night, driving it with an old asus chromebit dongle, and I have a Meural 15" canvas with its library of classic art), it's clear that the problem with screens is not the shadows and mid tones (which are excellent), but the highlights. A screen is asymmetrically too bright in the higher registers, the areas where paper is relatively compressed and dull.
That is the main problem: the screen does not mimic paper because it is relatively too bright in the highlights, exactly where paper, especially matte paper, is compressed and dull.
So, the question becomes: if we can't match screen and paper hardware physically, can we make a screen mimic paper more convincingly by artificially editing the image highlights with a curve so they are duller? And if so, what curve?
I've been playing around by trial and error which is sort of problematic because the eye is so adaptable. But is there a way of doing this mechanically, applying a corrective curve that has been worked out and measured?
It seems to me to be the kind of thing where an experienced imaging scientist might be able to help....
--
Photo of the day: https://whisperingcat.co.uk/wp/photo-of-the-day/
Website: http://www.whisperingcat.co.uk/ (2022 - website rebuilt, updated and back in action)
DPReview gallery: https://www.dpreview.com/galleries/0286305481
Flickr: http://www.flickr.com/photos/davidmillier/ (very old!)
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