aRGB vs sRGB Monitors

reid thaler

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I've always bought aRGB monitors because I have a wide format printer and figured I want my screen to match as close as possible to my prints. But I've never actually compared them side by side to see the difference.

Have you and what did you notice?

My Dell UP2715K monitor is starting to delaminate, but fortunately only at the very top of the screen, so it may stay localized. Any other recommendations for a 27" 4k, aRGB monitor? My first choice would likely be the Benq as I compared it with the current Dell at the time and the BenQ was better and cheaper. Any primer on monitor color spaces I'm not familiar with, like P3?
 
Comparing the gamuts, there really is no good match between monitor and print. And by that I mean the full 3 dimensional gamut, not the regular "triangle" we usually see depicted. If you load a printer ICC profile for a paper/printer combination and a monitor ICC profile, both V2, into an online tool, it will overlay the two gamuts for you to compare.

But there's a lot of leeway with a subjective comparison, and that's when the match seems to be pretty good. In my opinion, only in the most extreme colors would you notice a meaningful difference between the color spaces when comparing to prints. By that, I mean without a side by side comparison where it's easier to see.

I use panel native on my BenQ 270c for editing prints on luster and Baryta, and sRGB for editing images to be printed on Rag paper because the gamut is much smaller.
 
I've always bought aRGB monitors because I have a wide format printer and figured I want my screen to match as close as possible to my prints. But I've never actually compared them side by side to see the difference.
Comparing the gamuts, there really is no good match between monitor and print. And by that I mean the full 3 dimensional gamut, not the regular "triangle" we usually see depicted. If you load a printer ICC profile for a paper/printer combination and a monitor ICC profile, both V2, into an online tool, it will overlay the two gamuts for you to compare.
Yes, I agree. Even the very best combination of printer and paper cannot come close to printing even all the colors within sRGB--but some very modest little printers can print colors that are outside of Adobe RGB. In other words, the contours of monitor gamuts and the contours of printer gamuts differ greatly from each other, regardless of the printer and/or the monitor. You won't approach a real match with current models.

That said, monitor gamuts are good and improving, and pretty functional for most photography. Today, for relatively modest price, you can get a monitor with a quite nice / large gamut. I don't really study monitors and am not a good source for specific recommendations.

 
A wide gamut monitor is superior, but you have to softproof with the printer paper profile. You come closer to what you can print.

Upload your paper/printer profile here and see what you lose by using an sRGB or AdobeRGB monitor: https://www.iccview.de/

I am waiting for a monitor with true rec. 2020 capabilities. It would practically cover what you need for print (the Pointer's gamut).

--
Kind regards
Kaj
http://www.pbase.com/kaj_e
WSSA member #13
It's about time we started to take photography seriously and treat it as a hobby.- Elliott Erwitt
 
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My feeling for most natural images there's very little more to be seen in aRGB compared to sRGB. Personally, I use a sRGB capable monitor and I've compared my prints, including test/reference images (from a Canon Pro-10) to the screen & I judged the differences as inconsequential. I've also compared the gamut volumes of both a test/reference image (Outback Photo Printer Evaluation Image) and a fairly high contrast landscape image of California coastline to aRGB & sRGB colourspaces. Those images fell completely within aRGB but a small (test image) to minute (landscape) amount was out of the sRGB colourspace.
 
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My feeling for most natural images there's very little more to be seen in aRGB compared to sRGB. Personally, I use a sRGB capable monitor and I've compared my prints, including test/reference images (from a Canon Pro-10) to the screen & I judged the differences as inconsequential. I've also compared the gamut volumes of both a test/reference image (Outback Photo Printer Evaluation Image) and a fairly high contrast landscape image of California coastline to aRGB & sRGB colourspaces. Those images fell completely within aRGB but a small (test image) to minute (landscape) amount was out of the sRGB colourspace.
Compare for yourself if you have a wide gamut monitor:

https://webkit.org/blog-files/color-gamut/

For prints; did you upload your print/paper profiles and do a comparison of gamut in the link in my previous post.

--
Kind regards
Kaj
http://www.pbase.com/kaj_e
WSSA member #13
It's about time we started to take photography seriously and treat it as a hobby.- Elliott Erwitt
 
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I've always bought aRGB monitors because I have a wide format printer and figured I want my screen to match as close as possible to my prints. But I've never actually compared them side by side to see the difference.

Have you and what did you notice?
TL;DR - Unless you know that you need a wide-gamut display, you probably don't.

Right now, I use two wide-gamut NEC PA-series displays. In the past, I have owned sRGB EA-series displays as well. As long as they're calibrated correctly and the WB is matched, I haven't seen any difference in color representation. What the wide-gamut display gets you is the ability to see tonal differences in areas where a highly saturated color lies outside the sRGB color space. For example, in a photo of hyper-saturated lobster buoys, I could make out subtle gradations on the wide-gamut display where the sRGB display showed only an area of undifferentiated color.

To be honest, the benefit of wide-gamut has been almost entirely inconsequential in my work, as I rarely encounter such situations. If you retouch photos of neon signs, wide-gamut may offer a practical advantage. If you're mostly dealing with, say, landscapes or portraits, not so much.

Of greater consequence, IMHO, is the ability of a display + calibration system to achieve a WB that's truly neutral. I've seen a lot of displays that, when calibrated with Xrite's i1 Profile, yield a "neutral" gray that looks bronze/magenta to me. My NEC displays calibrated with Spectraview are better in this regard than all but the very best. Others that have met my standards include high-end Eizo and, in one case, a 27" BenQ (I forget the model). FWIW, I've always scored 100% on the various color perception tests I've taken, and I can spot a miscalibrated or underperforming display from across a room.

As for print matching, my experience has been that the light under which prints are evaluated is, by far, the biggest challenge. I used to print on an Epson 4000. I'd make test prints at night, using a daylight-balanced fluourescent marketed for photo work to judge and tweak color. Then, in the morning, I'd take the prints under a skylight and swear profusely because they all looked about 3 points too magenta and had to be redone. Whether I was using an sRGB or wide-gamut display was of no consequence.
My Dell UP2715K monitor is starting to delaminate, but fortunately only at the very top of the screen, so it may stay localized. Any other recommendations for a 27" 4k, aRGB monitor? My first choice would likely be the Benq as I compared it with the current Dell at the time and the BenQ was better and cheaper. Any primer on monitor color spaces I'm not familiar with, like P3?
For a 27" display, I would recommend 2560x1440 or 5K rather than 4K. With 4K, text and UI elements in photo apps will be tiny, and if you run the display at a lower resolution to make them bigger, then "100%" view of images will be the wrong size (too small). With 5K (at least on Macs), macOS will automatically rescale text and UI while displaying images properly. It can do this because 5K is exactly double the resolution of 2560x1440. 4K requires non-integer scaling, which cause the issue I noted above.
 
For a 27" display, I would recommend 2560x1440 or 5K rather than 4K. With 4K, text and UI elements in photo apps will be tiny, and if you run the display at a lower resolution to make them bigger, then "100%" view of images will be the wrong size (too small). With 5K (at least on Macs), macOS will automatically rescale text and UI while displaying images properly. It can do this because 5K is exactly double the resolution of 2560x1440. 4K requires non-integer scaling, which cause the issue I noted above.
I found the menu text in Photoshop CC to be OK on a 27" monitor at 4k. CS6 was too small.

Windows 10/11 allows a number of values for text scaling. (Which may not help some software menus.) For 27" at 4k, the typical would be 150%. (A side effect: Youtube videos would play at a maximum resolution of 2560X1440. You'd need to set the scaling to 100% to get 3840X2160.) The non-integer text scaling works well.

I admit that I've since gone to a 32" monitor. It's less than 20% larger, though.
 
My feeling for most natural images there's very little more to be seen in aRGB compared to sRGB. Personally, I use a sRGB capable monitor and I've compared my prints, including test/reference images (from a Canon Pro-10) to the screen & I judged the differences as inconsequential. I've also compared the gamut volumes of both a test/reference image (Outback Photo Printer Evaluation Image) and a fairly high contrast landscape image of California coastline to aRGB & sRGB colourspaces. Those images fell completely within aRGB but a small (test image) to minute (landscape) amount was out of the sRGB colourspace.
Compare for yourself if you have a wide gamut monitor:

https://webkit.org/blog-files/color-gamut/

For prints; did you upload your print/paper profiles and do a comparison of gamut in the link in my previous post.
It's an interesting link for sure. I prefer working with my own images. I've satisfied myself that my sRGB monitor is suitable for my image processing to the print stage. It's true that I wouldn't mind buying an aRGB monitor, but it's not the first item on my photographic list.
 
For a 27" display, I would recommend 2560x1440 or 5K rather than 4K. With 4K, text and UI elements in photo apps will be tiny, and if you run the display at a lower resolution to make them bigger, then "100%" view of images will be the wrong size (too small). With 5K (at least on Macs), macOS will automatically rescale text and UI while displaying images properly. It can do this because 5K is exactly double the resolution of 2560x1440. 4K requires non-integer scaling, which cause the issue I noted above.
I found the menu text in Photoshop CC to be OK on a 27" monitor at 4k. CS6 was too small.
Photoshop has UI settings to improve legibility on hi-rez displays. LRC and other photo apps don't.
Windows 10/11 allows a number of values for text scaling. (Which may not help some software menus.) For 27" at 4k, the typical would be 150%. (A side effect: Youtube videos would play at a maximum resolution of 2560X1440. You'd need to set the scaling to 100% to get 3840X2160.) The non-integer text scaling works well.
It works well on my Mac as well, as long as I don't need to inspect images at 100%. For non-photo work, I run my 4K display at reduced rez. But, for photo work, I have to run it at 4K.
I admit that I've since gone to a 32" monitor. It's less than 20% larger, though.
Mine also is 32". Even so, LRC UI at 4K causes me to squint and lean toward the display.
 
I would look for an oled monitor. Even affordable notebooks like the one from Asus can be bougt with an oled screen.

That's what DXO PL6 wiede gamut covers

 
For a 27" display, I would recommend 2560x1440 or 5K rather than 4K. With 4K, text and UI elements in photo apps will be tiny, and if you run the display at a lower resolution to make them bigger, then "100%" view of images will be the wrong size (too small). With 5K (at least on Macs), macOS will automatically rescale text and UI while displaying images properly. It can do this because 5K is exactly double the resolution of 2560x1440. 4K requires non-integer scaling, which cause the issue I noted above.
I found the menu text in Photoshop CC to be OK on a 27" monitor at 4k. CS6 was too small.

Windows 10/11 allows a number of values for text scaling. (Which may not help some software menus.) For 27" at 4k, the typical would be 150%. (A side effect: Youtube videos would play at a maximum resolution of 2560X1440. You'd need to set the scaling to 100% to get 3840X2160.) The non-integer text scaling works well.

I admit that I've since gone to a 32" monitor. It's less than 20% larger, though.
There is a trick to make cs6 high dpi aware though.
 
For a 27" display, I would recommend 2560x1440 or 5K rather than 4K. With 4K, text and UI elements in photo apps will be tiny, and if you run the display at a lower resolution to make them bigger, then "100%" view of images will be the wrong size (too small). With 5K (at least on Macs), macOS will automatically rescale text and UI while displaying images properly. It can do this because 5K is exactly double the resolution of 2560x1440. 4K requires non-integer scaling, which cause the issue I noted above.
I found the menu text in Photoshop CC to be OK on a 27" monitor at 4k. CS6 was too small.

Windows 10/11 allows a number of values for text scaling. (Which may not help some software menus.) For 27" at 4k, the typical would be 150%. (A side effect: Youtube videos would play at a maximum resolution of 2560X1440. You'd need to set the scaling to 100% to get 3840X2160.) The non-integer text scaling works well.

I admit that I've since gone to a 32" monitor. It's less than 20% larger, though.
There is a trick to make cs6 high dpi aware though.
And...? (Got a link?)

I didn't find it when it mattered. Changed to the $10/month subscription.
 

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