Maybe I am misunderstanding your post ... but it seems like you are
missing the point that it REQUIRES 3 PIXELS, (rgb), to produce
"ONE" pixel of "white" light. Thus when you do your size
calculations/comparasons .. you actually have to measure the groups
of three.
Phils sample images had very bad pixelazation ... particularly in
the reds.
Digital does NOT meet my standards yet.
Indeed perhaps we are not understanding each other. Using Bayer
interpolation you do NOT need 3 pixels to equal one Foveon pixel,
as some of the clever wording implies in Foveon statements. Foveon
uses wording that is technically sound to those who understand how
Bayer interpolation works but is misleading to the layman.
Resolution is primarily determined by luminosity. Your eyes are
much more critical of luminosity changes than they are of colour
changes. If the luminosity channel is sharp then the colour
channels can be very unsharp and the image will still appear sharp.
This is a fundamental principle that is in daily use for all colour
television broadcasting and is also fundamental to the LRGB process
that is in routine use by amateur astronomers. My own tests clearly
indicate that Moire fringes, colour smears, etc are bothersome
mainly at > 40 lp/mm in the D30. In a Foveon with same size pixels
but no Bayer filters you should be able to go all the way to 50
lp/mm before resolution becomes zilch. So the difference is between
40+ and 50, not 40+ and 120 as Foveon's rather clever wording
implies. Yes the Bayer method does require colour info from
surrounding pixels but the resolution after processing is pretty
close to that given by a single pixel. Sounds magical but it ain't;
just clever. What's even more amazing is that it can all be done
with simple arithmetic using RGB values of the surrounding pixels.
By the way, the appearance of square pixels in images is also
trivially easy to get rid of. Upsizing with standard bicubic
interpolation in any image editor makes it disappear instantly. The
image may still not be as sharp as you would like, which is perhaps
your reason to stick to film (especially medium format), but the
pixels can easily be smoothed out and made not to show. I presume
Phil may not have bothered since he was specifically trying to
demonstrate jagged diagonals to a digital-aware audience or
whatever in the examples you cite. While pixels can be smoothed out
without defocusing the digital image, unfortunately one cannot
smooth out grain as easily without mushing up the image resolution
;-)