High Key sketch (pic)

Rudiman

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Well i've been wanting to learn the high key sketch for PE2 and i found a thread that explained it step by step. I tried it about 5 times and was pretty much confused by all the different steps and layers that i really didnt see anything happening on. I tried to do it my own way and came up with this pic below. To me there's something missing but i just dont know what else to do to it, doesnt look to bad to me but still not up to what i've seen on here.

First i turned to greyscale, adjusted levels and contrast then i used the lasso around the image, selected inverse and filled with white. Ran the dodge tool and blended edges. Did some USM, added grain and ran neat image to take some of the yuckies (lol) back out from the sharpening and the grain.

I have the hidden elements and did all the snapshots and stuff the first few times but this image seems better than when i tried the whole shooting match. Still something missing tho can anyone think of what would make this pic better? Thanks.



--
Rudi
http://www.pbase.com/rudiman
 
Hi,

If the steps following this paragraph are the ones you were trying to follow, then I can help you through them one by one. Just start at the beginning and as soon as you don't understand the step or the reason for the step, post a question and I(or someone else) can help you through it.

1)Convert image to black and white

Simple method:
a)Duplicate background layer and change the blend mode to Luminosity
b)Create a new layer under the duplicate layer
c)Edit/Fill with white, black, or 50% gray--it doesn't matter
d)Merge the new layer and the duplicate layer and rename it "luminosity"

Digidann's method(allows more control over the black and white
conversion):
http://www.digidaan.nl/indexframedigidaan.html?channelmixer/index.html

2)Click on Enhance/Adjust Brightness-Contrast/Levels and move the
middle slider to the left to lighten the image.

3)Click on Enhance/Adjust Brightness-Contrast/Brightness-Contrast and
adjust the brightness and contrast to suit your taste.

4)Make a snapshot of what you currently see. For instructions on how to
make a snapshot and use the "History brush" in Elements, see the link
at the end of this step, but read the following first. Since you won't
be using the History brush for this snapshot, you don't have to group
it with a new layer, lock it, and turn of the visibility as described
in the linked tutorial. Just do the merging. Rename the snapshot
"before".

(For this example, if you used the simple method for black and white conversion, the snapshot amounts to nothing more than

duplicating the layer you named "luminosity", but for more complicated

images with multiple layers at this stage, like with Digidaan's black and white conversion, you need to make a snapshot.)

Snapshots and using the History brush for Elements:
http://forums.dpreview.com/ ... ... read.asp?forum=1006&message=7103395

5)With the snapshot "before" in step 4 selected, click on Filter/Sharpen/Unsharp Mask and set the amount. I find that 250-400 works best for me with a radius of .5 and threshold 0.

6)Turn the sharpened layer into a History Brush so you can use it later. To do that, just create a new layer below it, and group the sharpened layer with the new layer. Lock the sharpened layer and turn off the visibility of the new layer. Later, you will use the history brush to paint in the sharpened eyes and the mouth from this layer.

7)Click on the "luminosity" layer in the layers palette and use the Lasso tool to make a rough selection around the head of the subject, and click on Select/Inverse.

8)Click on Layer/New Fill Layer/Solid color, click on OK, and make sure
white is the selected color: R:255 G:255 B:255. Then, click on
Layer/Merge down.

9)Use the Dodge tool to lighten the strip of area around the subject's
head. Try setting the options to midtones and 100%, and if that
doesn't lighten well enough, switch the midtones option to highlights
and adjust the exposure percentage down if needed to find something
that works better.

10)Lighten the hair with the Dodge tool set to midtones and 50%.

11)Paint in sharpened eyes and mouth with the History brush. Make sure
the sharpened snapshot grouping is at the top of the layers palette.

Toggle on the lower layer's(the empty layer in the grouping's) visibility by clicking on the layer. Then, use the Brush tool to paint over the eyes and mouth on your image. That paints content in the lower layer in the grouping, which allows the sharpened layer above those brush strokes to become visible.

12) Create a snapshot of what you can see at this stage. Just do the merging as you won't be using the History Brush for this layer.

13) With the new snapshot in step 12) selected in the layers palette, use Enhance/Brightness-Contrast/ to adjust the Brightness or Levels if the overall image is still not light enough.

14) Finally, click on Filter/Texture/Grain with Intensity: 15-20, Contrast: 50%, and Grain Type: Soft.
 
Those are the steps DP and i followed them to a tee as far as i can tell and i dont see anything a bit different in the output image than the try i did. Just seemed a bit easier to do it my way for me. Just wondering if there's any thing else i can do to make it better? I'm not familier with all the tools and options yet in PE2. I think i have a nice start but i know there's more that could be done better. I'm gonna play with the curves a bit here now, maybe thats what i need?
Hi,

If the steps following this paragraph are the ones you were trying
to follow, then I can help you through them one by one. Just start
at the beginning and as soon as you don't understand the step or
the reason for the step, post a question and I(or someone else) can
help you through it.

1)Convert image to black and white

Simple method:
a)Duplicate background layer and change the blend mode to Luminosity
b)Create a new layer under the duplicate layer
c)Edit/Fill with white, black, or 50% gray--it doesn't matter
d)Merge the new layer and the duplicate layer and rename it
"luminosity"

Digidann's method(allows more control over the black and white
conversion):
http://www.digidaan.nl/indexframedigidaan.html?channelmixer/index.html

2)Click on Enhance/Adjust Brightness-Contrast/Levels and move the
middle slider to the left to lighten the image.

3)Click on Enhance/Adjust Brightness-Contrast/Brightness-Contrast and
adjust the brightness and contrast to suit your taste.

4)Make a snapshot of what you currently see. For instructions on
how to
make a snapshot and use the "History brush" in Elements, see the link
at the end of this step, but read the following first. Since you won't
be using the History brush for this snapshot, you don't have to group
it with a new layer, lock it, and turn of the visibility as described
in the linked tutorial. Just do the merging. Rename the snapshot
"before".

(For this example, if you used the simple method for black and
white conversion, the snapshot amounts to nothing more than

duplicating the layer you named "luminosity", but for more complicated

images with multiple layers at this stage, like with Digidaan's
black and white conversion, you need to make a snapshot.)

Snapshots and using the History brush for Elements:
http://forums.dpreview.com/ ... ... read.asp?forum=1006&message=7103395

5)With the snapshot "before" in step 4 selected, click on
Filter/Sharpen/Unsharp Mask and set the amount. I find that 250-400
works best for me with a radius of .5 and threshold 0.

6)Turn the sharpened layer into a History Brush so you can use it
later. To do that, just create a new layer below it, and group the
sharpened layer with the new layer. Lock the sharpened layer and
turn off the visibility of the new layer. Later, you will use the
history brush to paint in the sharpened eyes and the mouth from
this layer.

7)Click on the "luminosity" layer in the layers palette and use the
Lasso tool to make a rough selection around the head of the
subject, and click on Select/Inverse.

8)Click on Layer/New Fill Layer/Solid color, click on OK, and make
sure
white is the selected color: R:255 G:255 B:255. Then, click on
Layer/Merge down.

9)Use the Dodge tool to lighten the strip of area around the subject's
head. Try setting the options to midtones and 100%, and if that
doesn't lighten well enough, switch the midtones option to highlights
and adjust the exposure percentage down if needed to find something
that works better.

10)Lighten the hair with the Dodge tool set to midtones and 50%.

11)Paint in sharpened eyes and mouth with the History brush. Make sure
the sharpened snapshot grouping is at the top of the layers palette.

Toggle on the lower layer's(the empty layer in the grouping's)
visibility by clicking on the layer. Then, use the Brush tool to
paint over the eyes and mouth on your image. That paints content in
the lower layer in the grouping, which allows the sharpened layer
above those brush strokes to become visible.

12) Create a snapshot of what you can see at this stage. Just do
the merging as you won't be using the History Brush for this layer.

13) With the new snapshot in step 12) selected in the layers
palette, use Enhance/Brightness-Contrast/ to adjust the Brightness
or Levels if the overall image is still not light enough.

14) Finally, click on Filter/Texture/Grain with Intensity: 15-20,
Contrast: 50%, and Grain Type: Soft.
--
Rudi
http://www.pbase.com/rudiman
 
Those are the steps DP and i followed them to a tee as far as i can
tell and i dont see anything a bit different in the output image
than the try i did. Just seemed a bit easier to do it my way for
me.
Then stick with what you did. However, sometimes you will read about a technique in PS, and they will mention they did a "snapshot" or used the "history brush" or created a "layer mask" or saved the mask as an "alpha channel". All those things can be done in PE2, so if you know how to replicate what they are talking about, you can use their techinque.

Also, something like a "snapshot"(create a new layer on top of the stack then click on alt+Layer/Merge Visible) helps preserve all your steps in case you want to go back and change an intermediate effect. When you apply filters, you can't do it to a layer that has adjustment layers, so you have to merge the adjustment layers to apply the filter you want, and that means some of your intermediate steps will be gone.

Probably the primary example of that is sharpening. Sharpening is normally done as the last step in post processing. If you flatten your image so that you can apply sharpening, and then later decide you want different sharpening, you have to start from the beginning and redo all the corretions you made. If instead, you create a snapshot of all your layers, and then sharpen the snapshot, and later you decide you want different sharpening, you can just delete the snapshot, create another snapshot and then re-sharpen.
Just wondering if there's any thing else i can do to make it
better? I'm not familier with all the tools and options yet in PE2.
I think i have a nice start but i know there's more that could be
done better. I'm gonna play with the curves a bit here now, maybe
thats what i need?
I think your image looks great except that it's blurry and you don't have the same graininess as the original technique called for. Did you apply the grain filter in the last step?
 
Just wondering if there's any thing else i can do to make it
better?
Some additional comments:

It looks to me like you didn't sharpen the eyes and mouth. With the high key sketch effect the whole image should have a soft appearance, which you've done very nicely, but the eyes and mouth are supposed to be sharp. The way that is done is by taking your black and white image and sharpening the whole thing first, and then storing that sharpened image for later use. Then, you do all the steps to make everything soft and high key looking on a duplicate, and then you paint in the eyes and mouth from the sharpened layer so that they really stand out.
 
Well i've been wanting to learn the high key sketch for PE2 and i
found a thread that explained it step by step. I tried it about 5
times and was pretty much confused by all the different steps and
layers that i really didnt see anything happening on. I tried to do
it my own way and came up with this pic below. To me there's
something missing but i just dont know what else to do to it,
doesnt look to bad to me but still not up to what i've seen on here.

First i turned to greyscale, adjusted levels and contrast then i
used the lasso around the image, selected inverse and filled with
white. Ran the dodge tool and blended edges. Did some USM, added
grain and ran neat image to take some of the yuckies (lol) back out
from the sharpening and the grain.

I have the hidden elements and did all the snapshots and stuff the
first few times but this image seems better than when i tried the
whole shooting match. Still something missing tho can anyone think
of what would make this pic better? Thanks.



--
Rudi
http://www.pbase.com/rudiman
Do you have the original? I'd like to take a shot at this.

Ingrid
 
Here's what i come up with so far. I did go back and sharpen it some.



Here's the origional Ingred. Go for it.

 
Just wondering if there's any thing else i can do to make it
better?
Some additional comments:

It looks to me like you didn't sharpen the eyes and mouth. With
the high key sketch effect the whole image should have a soft
appearance, which you've done very nicely, but the eyes and mouth
are supposed to be sharp. The way that is done is by taking your
black and white image and sharpening the whole thing first, and
then storing that sharpened image for later use. Then, you do all
the steps to make everything soft and high key looking on a
duplicate, and then you paint in the eyes and mouth from the
sharpened layer so that they really stand out.
Yup i understand now about flattening and having to go back to different steps i kinda worked around that the best i could. Its all new to me so i'm learning alittle each day. I went back and used the sharpen tool on the eyes and mouth some. This was taken with my UZI the ones i'm doing from my Canon 300d are turning out much better, i think that has alot to do with it. Thanks for all your help, i've saved it and hope to learn more each day.
--
Rudi
http://www.pbase.com/rudiman
 
Here's what i come up with so far. I did go back and sharpen it some.



Here's the origional Ingred. Go for it.

I'm definitely no expert, just ask the experts, lol, but I would like to give this a try, she's such a beautiful little girl! I'll get around to it sometime today and post.

Thanks,
Ingrid
 
Here's what i come up with so far. I did go back and sharpen it some.



Here's the origional Ingred. Go for it.

I'm definitely no expert, just ask the experts, lol, but I would
like to give this a try, she's such a beautiful little girl! I'll
get around to it sometime today and post.

Thanks,
Ingrid
Thanks.....i did another and its alot better. I noticed alot of noise when i posted the origional so i ran it through neat image first. It sharpen up much better and the added grain at the end was good this time. I messed up on the hair so i deleted it but did learn something.
--
Rudi
http://www.pbase.com/rudiman
 
Here is my attempt.....using PSP 8.10.

My biggest problem is, using the Dodge tool to lighten the space next to the hair. I either end up with dark left on the hair, or a white halo on the edge of the hair. Anyone have hints for that part of the tut ?

Joy

 
Here is my attempt.....using PSP 8.10.

My biggest problem is, using the Dodge tool to lighten the space
next to the hair. I either end up with dark left on the hair, or a
white halo on the edge of the hair. Anyone have hints for that part
of the tut ?

Joy

I had no luck with my sketch actions, the face was very blotchy in the ones I tried so I ended up doing a vignette, not what you're after but since they're done, here they are. I gave her a bit of a hair cut in the colored one, didn't plan on it:).

Ingrid



 
I like it. Its about the best i've done so far.



--
Rudi
http://www.pbase.com/rudiman
I like it too! But personally I think she needs a little more of
her hair:)

Ingrid
LOL i know what ya mean but thats where i kept goofing up. LOL. Her
mommy likes so i guess thats all that matters.
--
Rudi
http://www.pbase.com/rudiman
Long as mommy likes it, that's what counts, lol. She really is a beautiful little girl, I love her eyes.

Ingrid
 
Hi,

If the steps following this paragraph are the ones you were trying
to follow, then I can help you through them one by one. Just start
at the beginning and as soon as you don't understand the step or
the reason for the step, post a question and I(or someone else) can
help you through it.

1)Convert image to black and white

Simple method:
a)Duplicate background layer and change the blend mode to Luminosity
b)Create a new layer under the duplicate layer
c)Edit/Fill with white, black, or 50% gray--it doesn't matter
d)Merge the new layer and the duplicate layer and rename it
"luminosity"

Digidann's method(allows more control over the black and white
conversion):
http://www.digidaan.nl/indexframedigidaan.html?channelmixer/index.html

2)Click on Enhance/Adjust Brightness-Contrast/Levels and move the
middle slider to the left to lighten the image.

3)Click on Enhance/Adjust Brightness-Contrast/Brightness-Contrast and
adjust the brightness and contrast to suit your taste.

4)Make a snapshot of what you currently see. For instructions on
how to
make a snapshot and use the "History brush" in Elements, see the link
at the end of this step, but read the following first. Since you won't
be using the History brush for this snapshot, you don't have to group
it with a new layer, lock it, and turn of the visibility as described
in the linked tutorial. Just do the merging. Rename the snapshot
"before".

(For this example, if you used the simple method for black and
white conversion, the snapshot amounts to nothing more than

duplicating the layer you named "luminosity", but for more complicated

images with multiple layers at this stage, like with Digidaan's
black and white conversion, you need to make a snapshot.)

Snapshots and using the History brush for Elements:
http://forums.dpreview.com/ ... ... read.asp?forum=1006&message=7103395

5)With the snapshot "before" in step 4 selected, click on
Filter/Sharpen/Unsharp Mask and set the amount. I find that 250-400
works best for me with a radius of .5 and threshold 0.

6)Turn the sharpened layer into a History Brush so you can use it
later. To do that, just create a new layer below it, and group the
sharpened layer with the new layer. Lock the sharpened layer and
turn off the visibility of the new layer. Later, you will use the
history brush to paint in the sharpened eyes and the mouth from
this layer.

7)Click on the "luminosity" layer in the layers palette and use the
Lasso tool to make a rough selection around the head of the
subject, and click on Select/Inverse.

8)Click on Layer/New Fill Layer/Solid color, click on OK, and make
sure
white is the selected color: R:255 G:255 B:255. Then, click on
Layer/Merge down.

9)Use the Dodge tool to lighten the strip of area around the subject's
head. Try setting the options to midtones and 100%, and if that
doesn't lighten well enough, switch the midtones option to highlights
and adjust the exposure percentage down if needed to find something
that works better.

10)Lighten the hair with the Dodge tool set to midtones and 50%.

11)Paint in sharpened eyes and mouth with the History brush. Make sure
the sharpened snapshot grouping is at the top of the layers palette.

Toggle on the lower layer's(the empty layer in the grouping's)
visibility by clicking on the layer. Then, use the Brush tool to
paint over the eyes and mouth on your image. That paints content in
the lower layer in the grouping, which allows the sharpened layer
above those brush strokes to become visible.

12) Create a snapshot of what you can see at this stage. Just do
the merging as you won't be using the History Brush for this layer.

13) With the new snapshot in step 12) selected in the layers
palette, use Enhance/Brightness-Contrast/ to adjust the Brightness
or Levels if the overall image is still not light enough.

14) Finally, click on Filter/Texture/Grain with Intensity: 15-20,
Contrast: 50%, and Grain Type: Soft.
--
Patcham
 
I like it. Its about the best i've done so far.



--
Rudi
http://www.pbase.com/rudiman
I like it too! But personally I think she needs a little more of
her hair:)

Ingrid
LOL i know what ya mean but thats where i kept goofing up. LOL. Her
mommy likes so i guess thats all that matters.
--
Rudi
http://www.pbase.com/rudiman
Long as mommy likes it, that's what counts, lol. She really is a
beautiful little girl, I love her eyes.

Ingrid
--
Patcham--can some one please tell me where the history brush is located
yes another nooobie question---thats in psel thanks for the
help
 
High-key sketches are my favorite thing to do these days and I jump at the chance to improve my skills with practice. I hope you don't mind me giving your pic a go.

http://almo0nd602gallerys.instantlogic.com/Images/Photos/ {48C7E0E8-DC4D-4892-833A-2F4A8EFED435} {1E1BB9D7-ACB6-4B37-B588-1B6EBB59AB66}.jpg

I have different versions. This one is the plain version, but I also colored in her eyes, mouth and cheeks slightly in another version. And I have another copy that is framed. Photoshop is too much fun!
Mandy
--
Fuji Finepix s602, Sunpak 383 Super, HP PSC 2210
 
Hope you don't mind that I gave it a try, such a cute face .... I couldn't resist.

Here's my steps:
DigiDaan's channel mixer presets to get B&W.
Applied curves to lighten a lot!
Copy Merge and pasted as a new layer
USM a lot (500/1.2/1)
Blend mode to Soft Light.
Applied curves to reduce contrast a bit, used dodge hide darkness around hair
Added a white color layer to the top, and used a layer mask to outline the face
Added Soft Grain (10, 50)
Copy Merged to a new layer and applied light sandstone texture.

-Lisa

 

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