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Interesting to be able to pan around in the image while it's playing. I feel like there are some possibilities there...
It looks to me a little bit cloudy in spots... not sure if the gel inserts did that or smudged lens.It does seem a tad soft and rather low contrast to me on my HD display though...
Once you have processed the 8K RAW dual fisheye originals in the Canon VR Utility you can treat the clips as regular clips in DaVinci. You do have to inject the proper metadata to inform YouTube it is a VR180 video (this is a lossless process).Interesting to be able to pan around in the image while it's playing. I feel like there are some possibilities there...
It does seem a tad soft and rather low contrast to me on my HD display though...
Is there anything special you need to do in Resolve to edit and render the footage?
More investigations needed.It looks to me a little bit cloudy in spots... not sure if the gel inserts did that or smudged lens.Interesting to be able to pan around in the image while it's playing. I feel like there are some possibilities there...
It does seem a tad soft and rather low contrast to me on my HD display though...
I think 180 VR is pointless.I remember in the 2018/2019 time frame VR 180 was supposed to take the world by complete STORM...
and then it didn't!
I think the problem is 180 VR is limiting. 360 VR is interesting in that you can completely spin around 180 VR feels restrictive somehow?
I don't know what say you all?
You do understand that the video is VR180 3D, right? Did you view it in 3D? Then viewers might see the point.I think 180 VR is pointless.I remember in the 2018/2019 time frame VR 180 was supposed to take the world by complete STORM...
and then it didn't!
I think the problem is 180 VR is limiting. 360 VR is interesting in that you can completely spin around 180 VR feels restrictive somehow?
I don't know what say you all?
360 all the way.
Nope didn’t know it was 3D, I just pulled it up on YouTube. Even being 3D it still doesn’t overcome the limiting view of 180, 360 has ruined moving 180 unfortunately.You do understand that the video is VR180 3D, right? Did you view it in 3D? Then viewers might see the point.I think 180 VR is pointless.I remember in the 2018/2019 time frame VR 180 was supposed to take the world by complete STORM...
and then it didn't!
I think the problem is 180 VR is limiting. 360 VR is interesting in that you can completely spin around 180 VR feels restrictive somehow?
I don't know what say you all?
360 all the way.
I want to make another point: in real life when you find a subject, a vista, an object of interest you view it moving your head right and left and up and down. You don't twirl around to look at what is in back of you. Not everything in a circle around you is interesting, in fact, rarely is that true. So 3D VR180 replicates a real-world experience, complete with 3 dimensions.
Another way to think about this: 3D widescreen movies that people pay a premium to see are inferior to 3D VR180, in which you have a much wider view that is so wide (and tall) you have to move your head to take it all in. Just like in real life, and 3-dimensional.
3D has ruined 2D of any FOVNope didn’t know it was 3D, I just pulled it up on YouTube. Even being 3D it still doesn’t overcome the limiting view of 180, 360 has ruined moving 180 unfortunately.You do understand that the video is VR180 3D, right? Did you view it in 3D? Then viewers might see the point.I think 180 VR is pointless.I remember in the 2018/2019 time frame VR 180 was supposed to take the world by complete STORM...
and then it didn't!
I think the problem is 180 VR is limiting. 360 VR is interesting in that you can completely spin around 180 VR feels restrictive somehow?
I don't know what say you all?
360 all the way.
I want to make another point: in real life when you find a subject, a vista, an object of interest you view it moving your head right and left and up and down. You don't twirl around to look at what is in back of you. Not everything in a circle around you is interesting, in fact, rarely is that true. So 3D VR180 replicates a real-world experience, complete with 3 dimensions.
Another way to think about this: 3D widescreen movies that people pay a premium to see are inferior to 3D VR180, in which you have a much wider view that is so wide (and tall) you have to move your head to take it all in. Just like in real life, and 3-dimensional.
Any suggestions for a VR headset that I don't have to join Facebook to use?The video needs to be viewed in a VR headset to get both 3D and the ability to look around and up and down at the scene. Otherwise, forget it.
I share your aversion. I am still investigating. I just borrowed a friend's Oculus.Any suggestions for a VR headset that I don't have to join Facebook to use?The video needs to be viewed in a VR headset to get both 3D and the ability to look around and up and down at the scene. Otherwise, forget it.
The Oculus Quest 2 does not require an actual Facebook account, although you do have to create a Meta account (same company) so maybe that's splitting hairs. I would say just use a dummy account if you're concerned about privacy. If you just don't want to give your money to Facebook/Meta there's always the Pico 4 although you have to order them from abroad if you live in the U.S. Alternately, there are a number of PC based VR/Mixed Reality systems if you have a powerful enough graphics card.Any suggestions for a VR headset that I don't have to join Facebook to use?
180VR still makes sense for a few reasons. Mainly, it's just that stereoscopic 360° video takes an enormous amount of pixels before it starts to look decent. The Quest 2, for instance, maxes out at 5.7K playback for stereoscopic 3D content. That just doesn't cut it when you're stretching those pixels around a 360° sphere; things only just start to look good at around 8K. With VR180 you only need half as many pixels to match that quality.I remember in the 2018/2019 time frame VR 180 was supposed to take the world by complete STORM...
and then it didn't!
I think the problem is 180 VR is limiting. 360 VR is interesting in that you can completely spin around 180 VR feels restrictive somehow?
I don't know what say you all?
Even with a VR headset, you will still hit the left and right limitations. Anyone who has ever looked at 360 will then feel limited by the inability to turn around 360 degrees. The only way this particular picture experience would have my interest was if Margot Robbies personal cell phone number was in plain view, in it.180VR still makes sense for a few reasons. Mainly, it's just that stereoscopic 360° video takes an enormous amount of pixels before it starts to look decent. The Quest 2, for instance, maxes out at 5.7K playback for stereoscopic 3D content. That just doesn't cut it when you're stretching those pixels around a 360° sphere; things only just start to look good at around 8K. With VR180 you only need half as many pixels to match that quality.I remember in the 2018/2019 time frame VR 180 was supposed to take the world by complete STORM...
and then it didn't!
I think the problem is 180 VR is limiting. 360 VR is interesting in that you can completely spin around 180 VR feels restrictive somehow?
I don't know what say you all?
Even with a VR headset, you will still hit the left and right limitations. Anyone who has ever looked at 360 will then feel limited by the inability to turn around 360 degrees. The only way this particular picture experience would have my interest was if Margot Robbies personal cell phone number was in plain view, in it.180VR still makes sense for a few reasons. Mainly, it's just that stereoscopic 360° video takes an enormous amount of pixels before it starts to look decent. The Quest 2, for instance, maxes out at 5.7K playback for stereoscopic 3D content. That just doesn't cut it when you're stretching those pixels around a 360° sphere; things only just start to look good at around 8K. With VR180 you only need half as many pixels to match that quality.I remember in the 2018/2019 time frame VR 180 was supposed to take the world by complete STORM...
and then it didn't!
I think the problem is 180 VR is limiting. 360 VR is interesting in that you can completely spin around 180 VR feels restrictive somehow?
I don't know what say you all?
Looking at a live scene is COMPLETELY different from looking at an electronic image. When I go to the grand Canyon am I looking in every direction? HELL YESSSS I am and usually photographing it.When you look at the Grand Canyon in front of you, do you have an urge to look behinnd you, at the parking lot? When you watch a football game do you turn around to see who is sitting behind you? When you look at the Eifel Tower, do you you feel you must see what is at your back?Even with a VR headset, you will still hit the left and right limitations. Anyone who has ever looked at 360 will then feel limited by the inability to turn around 360 degrees. The only way this particular picture experience would have my interest was if Margot Robbies personal cell phone number was in plain view, in it.180VR still makes sense for a few reasons. Mainly, it's just that stereoscopic 360° video takes an enormous amount of pixels before it starts to look decent. The Quest 2, for instance, maxes out at 5.7K playback for stereoscopic 3D content. That just doesn't cut it when you're stretching those pixels around a 360° sphere; things only just start to look good at around 8K. With VR180 you only need half as many pixels to match that quality.I remember in the 2018/2019 time frame VR 180 was supposed to take the world by complete STORM...
and then it didn't!
I think the problem is 180 VR is limiting. 360 VR is interesting in that you can completely spin around 180 VR feels restrictive somehow?
I don't know what say you all?
Most all of our interests are in front of us, the VR180 device enables you to look left and right and up and down at something interesting in front of you, in 3D and at a resolution that enables you to see details like in real life.
Quick, look behind you as you read this post. Do you spin around while reading?
Do you spend a lot of your life twirling around in a circle? Seriously.
I really don't care to turn around in my gaming chair while wearing a headset.Even with a VR headset, you will still hit the left and right limitations. Anyone who has ever looked at 360 will then feel limited by the inability to turn around 360 degrees. The only way this particular picture experience would have my interest was if Margot Robbies personal cell phone number was in plain view, in it.180VR still makes sense for a few reasons. Mainly, it's just that stereoscopic 360° video takes an enormous amount of pixels before it starts to look decent. The Quest 2, for instance, maxes out at 5.7K playback for stereoscopic 3D content. That just doesn't cut it when you're stretching those pixels around a 360° sphere; things only just start to look good at around 8K. With VR180 you only need half as many pixels to match that quality.I remember in the 2018/2019 time frame VR 180 was supposed to take the world by complete STORM...
and then it didn't!
I think the problem is 180 VR is limiting. 360 VR is interesting in that you can completely spin around 180 VR feels restrictive somehow?
I don't know what say you all?
How much VR do you actually look at? You know... in your gaming chair?I really don't care to turn around in my gaming chair while wearing a headset.
Gets kind of silly IMHO.