Thanks for the replies! This is my first time using handbrake on Mac, I did not realize I needed to use videotoolbox in order to use hardware acceleration. That explains why it was crushing my CPUs.
as promised - done my test - looks like there is some inconsistency in the results with respect to HandBrake. I have to admit that I am using it only occasionally.
Setup a quick transcoding from MPEG4 to h.265 with the two scenarios:
- H.265 (x265) => CPU rendering
- H.265 (VideoToolbox) => GPU rendering
- Audio transcode to two 7.1 audio streams MA to AC3 5.1
I've tested it on two machines
- iMac PRO late 2017 10C / 64 GB RAM / 2 TB / AMD Vega 64 / 16 GB RAM
- MacBook Pro 14.2" 10C / 64 GB RAM / 8 TB / 32 GPU cores
The results are a mixed bag for the transcoding speed:
- CPU time for transcoding a 2 h film:
- iMac PRO: 4455''
- MBP 14.2": 3780''
- GPU time for transcoding the identical film:
- iMac PRO: 861''
- MBP 14.2": 2262''
What did we learn?
- CPU driven transcoding:
- MBP is 15 % faster as expected - very reasonable for a laptop
- The GPU driven transcoding:
- MBP is 162 % slower
- it is still faster than the CPU driven transcoding on both machines
In other words -
the Apple ARM implementation of HandBrake seems to underperform dramatically - this is most presumably the case for many 3rd party applications. At this point in time I'd not compare any real world since many might still use Open CL or Open GL implantations of code which are 2nd best to say the least - or in other words - it will take some time to fully unleash the potential of the MBPs with M1 MAX - maybe just a fresh compilation and sometimes heavy lifting under the hood in the underlying code base.
Don't worry - this will happen rather soon.
The speed is still reasonable and not worrying me. It also shows that the iMac PRO is for many applications still a great machine.
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