Sharpest lenses for textures?

I'm having hard time to choose, I need super sharp Canon lenses, in
range of 20mm - 50mm primes, what is the best option, money is no
object.
These shots were just taken a few moments ago to help you with your
quest.

This first shot is the back of a salad plate, depression era glass.
The back of the plate has the texture imprinted in the glass as
opposed to etched in the glass.

http://www.photo.net/photodb/photo?photo_id=1514741

The shot was handheld using available light coming from the sliding
glass door to my right. It's a sunny day with clouds. Exit Info,
1/15th, f/4.0, ISO 100 on a D30.

This second shot was just outside the front door, with the Sun
above and too the left in the Southern sky, Northern Hemisphere:-)
Blue skies, fluffy white clouds.

http://www.photo.net/photodb/photo?photo_id=1514748

The wood is well aged, with peeling stain for excellent texturing.
Exit info; 1/250th @ f/8.0.

Hopefully these two images will help you. Image quality wise, I'd
go with the 35mm, f/2.0 as opposed to the 20mm, f/2.8. I needed a
wider lens and overall, the 20mm f/2.8 filled the bill nicely.

Canon MTF charts, listed below.

http://www.usa.canon.com/eflenses/lenses/ef_20_28/ef_20_28mtf.html

http://www.usa.canon.com/eflenses/lenses/ef_35_2/ef_35_2mtf.html

Hope this is all useful in answering your question.
Thomas, according to MTF chart 35/f2 has better corner to corner sharpness, 20/f2.8 is more then tempting :) but my shopping list is already full.
Thanx for examples..
--
Best Regards,
Goran S.
 
From your specs I would recommend any of the three 50s particularly
the 2.5 macro for your application. Next would be either the 1.4 or
2.0 35mm. I have been very happy with the sharpness of the 35/2. As
you go wider than this in my experience you loose sharpness. I
believe it is largely due to limitations of the SLR design which
forces lenses to be relatively far from the film plane to
accomadate the mirror movement. This distance forces less than
optimal optical designs for WA lenses, a big reason Leica lenses
perform so well, it is more than just the glass.

==PeterF==
Peter, my decision is 50/f2.5 macro, 35/f2 and 50/f1.4 I think it's more than enough for texture work.

--
Best Regards,
Goran S.
 
I do texture work too, using a D60. Mostly for 3d models, and all for fun - not a job or anything.

I find my D60 with the 24-85mm lens on it is very sharp. With a bit of sharpening in photoshop, they really pop out.

The only downside to that lens it that at times it distorts slightly, creating curved brick walls and the like. I usually avoid it by zooming it in all the way and simply backing up from my target.

I'd rather use a prime, though. Perhaps a 50mm. Apparently Canon's cheaper of the two 50s performs just as well (and some reviews say better) than the more expensive in terms of sharpness and distortion. The downside being that the more expensive of the two is faster, and that it's build quality is vastly superior.
I'm having hard time to choose, I need super sharp Canon lenses, in
range of 20mm - 50mm primes, what is the best option, money is no
object. I do some research by myself, but this is based only on
Canon specifications and MTF charts. Of course, I need opinion from
experienced photographer.
Lenses would be attached on 10D body and I'm going to picture some
high detailed textures of wall, ground, grass and so on... No need
for speed lenses, just sharpness.
--
Best Regards,
Goran S.
--
All my work are belong to me
 
Just a guess here that you are using the textures for something
like 3d modeling and rendering, where you will be tiling the
textures. If that is the case, I would definitely recommend
shooting with one of the macro lenses. I may be not remembering
the term correctly, but I think its flat field, which is one of the
features of the macro lenses. The advantage of this is elimination
of barrel distortion and pincushioning. A tiled texture from a
lens with either kind of distortion, regardless of its sharpness,
would exhibit undesireable patterns. (I occasionally shoot
textures for my wife's 3d work)

Dan
Dan, for tiling I use mostly procedural textures based on fractal algorithm, textures that I would capture need hard work in PS before I use it on 3D model. For example, cracks on dry ground, I rip off only cracks and use it for bumpiness, also details on wall, rust, old paint... Sometimes I need only color, anyway to make it short, I always need work in PS.
50/f2.5 macro is definitely what I am going to use.

--
Best Regards,
Goran S.
 

Keyboard shortcuts

Back
Top