Isn't that the point of calibration? Isn't calibration supposed to auto-adjust the brightness for you to a fixed and consistent brightness output to ensure your photos and prints don't look under or over exposed? I just don't understand why it wouldn't have this included. Though I did notice the Spyder3Elite had it but it costs a LOT more money.
You can go to the dollar store and buy an adjustable wrench - the kind with the screw adjuster under your thumb. Or you can go to an auto supply store and get a socket with a ratchet torque handle. The socket kit will cost you much more $$ but in return you don't wear the edges off the nut, don't bust your knuckles, torque the nut to spec to avoid metal fatigue in the bolt, and get the job done faster.
The hardware calibrator will set your color temp (aka white point), gamma, and adjust your monitor RGB (in advanced mode) and create an ICC profile for use by the color management of the OS. Full featured models will measure the ambient brightness of the room and suggest a white luminance level and color temp to be set.
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So for those who manually adjust your brightness, how did you know where to adjust it? Because looking at my monitor settings, the difference in brightness on my screen between each "notch" is pretty significant. I'm gonna play it safe and just keep things in the middle I think.
Safe in the middle is the wrong answer. You have to match the monitor to the ambient lighting of the room you are in. There is no "one" right value for a monitor except if the room you are in has controlled lighting.
Manually.... the following is a rough method to balance the monitor back light against the room lighting.
Eyeball Technique
A rough method of setting brightness is to grab a sheaf of white printer paper (several pages thick) and hold it up next to your monitor while it is displaying a white screen and while the room has its' typical lighting used while you edit. If the paper looks brighter than your monitor, then your monitor is too dark. If the paper is darker, then the monitor is too bright or perhaps you need to increase the ambient lighting of the room. Imho, it is less than ideal to edit in a near pitch black room.
Most LCD monitors have a native color temperature somewhere near 6500K in order to have whites appear like they would in natural sunlight. The paper, in comparison, will appear yellow (about 2800K) under reflective incandescent lighting (per standard "old" style light bulbs) so another trick is to buy some 6000 to 6500K compact fluorescent bulbs for the lighting in your room and use them while attempting this paper method.
With a recent external LCD monitor do not be afraid to lower Brightness to between 0 and 15 (percent usually) to get the correct level. Most current 24" or larger LCD monitors are factory set to about 300 cd/m2 and some can be as high as 400 cd/m2 - much too bright!! Typically, Contrast is left at factory default or adjusted a bit higher.
The "ideal" brightness of a monitor for use in editing an image is subject to the perceptual vagueness of the human eye. The ambient lighting of the room you edit in will determine if your monitor must be less bright or more bright. Your eye struggles to balance the large area of reflective ambient background light with a small area in it's field of view that is your brightly back lit monitor screen. The "ideal" brightness of the screen is a balance between the back light of the screen and the light in your field of vision. As such, your white luminance value can range from 80cd/m2 to 160 cd/m2 but a typical value most people come close to with calibrated settings in their home office/den is about 120 cd/m2. If your monitor is not capable of going any lower, your can always increase the lighting in your work area. Once again, imho, it is not a best practice to edit in a dark room.
If the monitor is too bright in balance against the room lighting, your eye will trick you into reducing the brightness of the image while editing. When you print that edited image, it will likely come out too dark ( the "dark prints" problem).
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