Mastrianni
Leading Member
Jan,This is not true. Regular USM constructs a more blurred image andEditing in non-linear working-space embeds various kind of errors
to the images, e.g from USM you get the white halo.
subtracts that from the original you want to sharpen - and this is
irrespective of wether the space is linear or not. The halos are
created because the constructed unsharps mask (the more unsharp
image to subtract from the original) is just that - more unsharp
and therefore subtracts to wide blurs from the original and creates
negative edgelines. Now the math involved in this - and avoiding it
ever. It has something to do with how light spreads in relation to
- has nothing to do with the linearity of the working space what so
what colour it originates from, what intensity of light is on it
and so forth. Hence a sharpener that is to avoid edgelines has to
adjust its algorith to all those factors pixel for pixel. It has
nothing to do with the working space, but everything to do with
optics and transpating analog optical algorithms to digital image
processing.
Regards
Jan Esmann
My sentiments, exactly. Transferring linearly or non-linearly, has no effect on final output. The different gamuts only correlate to different levels of saturation in cetain colors, but do not make "non quality" or bad output. But, editing in 16 bit, USM or other edits, does make a difference, both theoretically and visually.(as opposed to 8 bit) But, again, even this is dependant on the image and "how much" editing is done.
Which was my point,.... not that the "theory" applied to test charts is wrong.
I will give PowerRetouche a try, and see how it looks on final output of 'real world' imaging, both inkjet and 150lpi CMYK output.
Thanks
Mastrianni