Photoshop uses pixel binning for displaying % zooms - so at 50% zoom its just nice and cleanly chucking out every other pixel... keeping 1 in 2 pixels... at 25% its just keeping every 4th pixel... 1 in 4....
But at 66% its having to drop approx 1.5 in 4 pixels... well you can't cut screen pixels in half. So you end up dropping (approx) 3 in 8 which is an uneven drop... keeping the first, keep the 2nd drop the 3rd keep the 4th bin the 5th keep 6th keep 7th bin 8th.... this leaves 2 pixels aligned as they should and a judder as the image shoves up for the gap left by the 3rd then as there is some sections which are 1 pixel on and one off the gapping compaired to the on on off is diffrent. This is reapeated accross the width of the screen making smooth diagonals look jaggady!
The reason a £400 app does this is for speed only (comming from slow PCs -photoshop on a 60MHz 16MB pentium)... in the day speed was crucial and waiting another 45sec for the screen to redraw just a tiny bit nicer was not gonna happen when you got stuff to do! - and you work at 100% where the display is true... I don't know about the latest CS5 intergration with NVIDIA this might bring a real time AA filter to the size reprocessing.. .i dunno I have not tryed CS5.
But at 66% its having to drop approx 1.5 in 4 pixels... well you can't cut screen pixels in half. So you end up dropping (approx) 3 in 8 which is an uneven drop... keeping the first, keep the 2nd drop the 3rd keep the 4th bin the 5th keep 6th keep 7th bin 8th.... this leaves 2 pixels aligned as they should and a judder as the image shoves up for the gap left by the 3rd then as there is some sections which are 1 pixel on and one off the gapping compaired to the on on off is diffrent. This is reapeated accross the width of the screen making smooth diagonals look jaggady!
The reason a £400 app does this is for speed only (comming from slow PCs -photoshop on a 60MHz 16MB pentium)... in the day speed was crucial and waiting another 45sec for the screen to redraw just a tiny bit nicer was not gonna happen when you got stuff to do! - and you work at 100% where the display is true... I don't know about the latest CS5 intergration with NVIDIA this might bring a real time AA filter to the size reprocessing.. .i dunno I have not tryed CS5.