Joseph S Wisniewski
Forum Pro
Jules, the original poster asked how Avatar (and, by extension, modern 3D films shown with digital projectors, including "Up", "Mosters vs. Aliens", etc) differ from 3D theme park attractions ("Terminator 3D", etc).The statistics about light loss using polarising glasses to see a 3D fim such as Avatar may well be true, but i didn't have to worry about it or notice any adverse effect when watching the movie.
The reason you did not notice any adverse effect when watching Avatar is that it has the high efficiency polarizers and a projector that is brighter than the "film days" 3D, so it doesn't have the old fashioned "adverse effects" that limited theme park 3D to smaller screens and shorter film clip lengths.
The new stuff looks sufficiently bright, even on big screens.
There isn't one. I wrote about how modern digital 3D systems solved all the old problems.So what exactly is the problem?
We're talking about something a little different here.As for tilting your head adversely affecting the 3D effect. Sure it does. but then watching a regular film with your head sligghtly sideways would too.
- If you tilt your head sideways in "real life", your stereobase is angled with respect to the horizon, but the brain compensates, you still get acceptable depth perception. There's no issue of "adversely affecting the 3D effect".
- If you tilt your head slightly sideways while looking at a "regular film" (I assume you mean 2D) there's no issue of affecting anything. Stand in front of a mirror, with sufficient light so you can see the veins in your eyes, and tilt your head from one side to the other, slowly. Notice that you can tilt your head to a pretty extreme angle (25-30 degrees) and the eyes rotate in their sockets? We maintain a level view of the horizon through substantial tilts. That's millions of years of hunter/gatherer evolution.
- If you tilt your head while wearing linear polarizers for 3D, a simple 10 degree tilt of your head causes 17% (sine of 10 degrees) of the left eye light to reach the right eye and vise verse. That means that everything either eye sees has a 17% "shadow" to the left or right of it. In 3D slang, this is called "ghosting".
- They use circular polarizers instead of linear, so there's no "ghosting". You can tilt your head 10, or even 20 degrees, and the 3D effect still holds together, perfectly naturally looking.
- They use advanced software that "tweaks" each frame so that whatever leakage in the polarizers would cause a little ghosting (and it's small, we're talking 2%, equivalent to what happens with just 1 degree of tilt with the "old style" theme park systems) is "masked" by various visual tricks.
If the answer to both of those is "no", that shows you how the sort of digital 3D we've had for the last couple of years has solved problems that have plagued 3D presentations for many decades.
No. I'm saying how the problems were solved, so that there's not much left to search for. Killing off that last 1 or 2% of leakage from the circular polarizers would be nice.So once again you are searching for problems on paper that aren't problems in real life (if you call this real, Lol).
But now, the big thing is content delivery (3D Blu-Ray, 3D cable and satellite formats) and 3D home monitors. And I can see the industry being on-course for solutions to those problems, too.
I'm not "searching for problems", I'm enjoying the happy times.
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Rahon Klavanian 1912-2008.
Armenian genocide survivor, amazing cook, scrabble master, and loving grandmother. You will be missed.
Ciao! Joseph
http://www.swissarmyfork.com