Kent, that's a great solution....thanks for posting it. The only thing I'd probably do differently is work on a new layer to avoid changes to the original.
Kent, that's a great solution....thanks for posting it. The only
thing I'd probably do differently is work on a new layer to avoid
changes to the original.
The ideas are there ;-) There are other things one could do as well, but not needed in CS/CS2 - like using a surface blur which maintains edges or use some edge finding routine/mask first or my original 'skin fix' on landscapes that incorporates an inverted highpass and using a gradient mask instead of the 'paint in' part. Night shots in the city have those great bokeh'ed lights that still have some form to them whereas gblur obliterates that effect.
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Kent