Pixel Pitch Universally Defined

You have no choice. You know that three sensors sharing the same
silicon surface is more than one.
Choice? Yes, I know that three sensors stacked under one surface area is more than one. What's your point?
Pitch is SQRT(Area/MPs). No other defintiion works with all
single and many sensor designs.
No, that definition of pitch doesn't work for a multilayer design. Where did you get it? Or did you make it up?

j
 
Just Looking wrote:
Call it 14MP with 4.5 pitch. Or call it 4.7MP with 7.8 pitch.
Both add up. Sigma wants to call it 14MP with 7.8 pitch. That
adds up to more silicon than the 5D. That is false advertising.
Only in your mind. If you would abandon your made-up definition, the apparent contradiction would go away. The X3 design doesn't give you 3X the silicon, but by using three layers it triples the number of pixels of a given pitch that will fit in an area.

j
 
Layers are not more silicon. (Pixel pitch)^2*MPs must always add
up to silicon.
No, wrong definition.
The "mystery" is how anyone can cite MORE layers and MORE densely
packed pixels as a reason for lower noise. Sigma recently tried.
That is wrong.
That's not what they said the reason is. The reason is that sensor gets to use all the photons, instead of throwing away 2/3 of them in absorptive filters that don't detect what they absorb.

And they're not more densely packed; they're stacked.

j
 
But not for a Foveon stack. Then you switch to whatever defintion
suits your fancy.
Have you given us a citation to support YOUR definition? I'd be interested in knowing if someone has this alternate view of what pixel pitch is, if anyone other than you...

j
 
I think your request is a 5D/D2X/1DsMkII. Why spend time on
beating a dead horse? Sigma SD-XX is not those $$ gaining
commercial product. Believe it or not, Foveon will be one of the
new success species sensor and ONLY Sigma (, Hanvison and Polariod)
willing to step in and make it success. But, it just don't fit
your taste.
Foveon should be successful. The SD14 will not help them for the reasons listed. Mostly the mount.

No one can buy this system. It is too expensive to buy everything when all you need is a body. No professional one wants more of everything. We all want less of everything. Sigma doesn't understand photography from a business angle. At all.
I hate to compare which is better and which is worse. To me, at
ISO 100 and good lighting, my SD9 and Sigma lenses provide me very
good pictures. They are not expensive equipment (and some are not
perfect), but the result is so good that on other equipment can
counter.
It cannot counter other equipment. Sigma high ISO is not competitive in any number of ways. High ISO is important to a camera's success. It is nice to be able to hold a long soom in a dim room. Other dSLRs are there.
SD10 is even better and i believe SD14 will continue to improve as
well.

I don't care what is the the "standard" entry-level resolution of
DSLR is, I just care if my gear can do the right job.
Good enough for those who don't need anything more. Maybe. Is that a recipe for future Sigma cameras?
You may think SD14 is heading a "wrong way", but the improvement is
exactly what i need.
What improvement? As you all say. It is a mystery. Unless it suits you?
 
Actually, Jim, he knows exactly what he's calculating. I can't see why he calls it "pitch" though. I guess he never learned that term before.

j
You haven't got a clue as to what you're "calculating." Please stop
wasting these precious electrons and go pixel peep somewhere else...

--
Jim
 
You have no choice. You know that three sensors sharing the same
silicon surface is more than one.
Choice? Yes, I know that three sensors stacked under one surface
area is more than one. What's your point?
Then admit it isn't the same pitch as three sensors each with silicon surface. Sigma won't.
Pitch is SQRT(Area/MPs). No other defintiion works with all
single and many sensor designs.
No, that definition of pitch doesn't work for a multilayer design.
Where did you get it? Or did you make it up?
Yes it works for Foveon. You don't like the answer because it explains high noise levels. Maybe you don't think three sensors sharing one patch of silicon is any different than one?

What definition do you want to use that works with all types of single and multiple sensor cameras?
 
But not for a Foveon stack. Then you switch to whatever defintion
suits your fancy.
Have you given us a citation to support YOUR definition? I'd be
interested in knowing if someone has this alternate view of what
pixel pitch is, if anyone other than you...
I'll gladly use the definition you made up. But apply it consistently. You insist on ignoring the distance to the next closest sensor. And the next one. You skip to the next similar color. Do the same for all.
 
Just Looking wrote:
Call it 14MP with 4.5 pitch. Or call it 4.7MP with 7.8 pitch.
Both add up. Sigma wants to call it 14MP with 7.8 pitch. That
adds up to more silicon than the 5D. That is false advertising.
Only in your mind. If you would abandon your made-up definition,
the apparent contradiction would go away. The X3 design doesn't
give you 3X the silicon, but by using three layers it triples the
number of pixels of a given pitch that will fit in an area.
Not using your definition measuring center to center of each sensor. Unless you ignore 2/3rds of the sensors. I don't. More importantly noise doesn't.
 
Layers are not more silicon. (Pixel pitch)^2*MPs must always add
up to silicon.
No, wrong definition.
Any defintion that creates more silicon than is present is as wrong as it is noisy.
The "mystery" is how anyone can cite MORE layers and MORE densely
packed pixels as a reason for lower noise. Sigma recently tried.
That is wrong.
That's not what they said the reason is. The reason is that sensor
gets to use all the photons, instead of throwing away 2/3 of them
in absorptive filters that don't detect what they absorb.

And they're not more densely packed; they're stacked.
Sigma said they derive have noise advantange specifically because the SD14 has a very large 7.8 pixel pitch. That is wrong. Three pixels share 7.8^2 silicon surface.

A strange remark. Given the SD10 has even larger pixels and is very noisy at high ISO.
 
Actually, Jim, he knows exactly what he's calculating. I can't see
why he calls it "pitch" though. I guess he never learned that term
before.
Foveon's design would have a real 7.8 pitch in 3CCD form. They can't have it both ways. They are two sensors of silicon short of a full deck.
 
There's nothing in the definition of pitch that has to do with color.
Oh well. Then we count the sensors piled on top of one another.
Not skip to the next sensor of the same color like Sigma does.
A Foveon sensor with 9-micron pixel pitch will have three times the
pixel density (pixels per unit area) of a Bayer sensor with
9-micron pixel pitch, due to the stacking of three layers. Pitch
is still pitch: the distance between centers.
But not for a Foveon stack. Then you switch to whatever defintion
suits your fancy.
In other words you refuse to measure the distance between centers. The result is an answer you do not want.

0
0
9.1

0
0
9.1

0
0
9.1

...
 
Layers are not more silicon. (Pixel pitch)^2*MPs must always add
up to silicon.
No, wrong definition.
Any defintion that creates more silicon than is present is as wrong
as it is noisy.
The "mystery" is how anyone can cite MORE layers and MORE densely
packed pixels as a reason for lower noise. Sigma recently tried.
That is wrong.
That's not what they said the reason is. The reason is that sensor
gets to use all the photons, instead of throwing away 2/3 of them
in absorptive filters that don't detect what they absorb.

And they're not more densely packed; they're stacked.
Sigma said they derive have noise advantange specifically because
the SD14 has a very large 7.8 pixel pitch. That is wrong. Three
pixels share 7.8^2 silicon surface.

A strange remark. Given the SD10 has even larger pixels and is
very noisy at high ISO.
"Our pixels are 7.8 microns, and so are larger than most - which makes them more sensitive and less noisy."

So obviously wrong.
 
a discussion about the distance between the pixels and what is
happening to the photons which are falling in those holes!
Also a big table from all sensors and guessings for new sensors and
the importance for world economy.
I am really waiting for this and wondering why it is not up already
Whatever :)

By the way - it is a very freightening experience for a photon to
be captured by a pixel. And to escape the first bluish pixel and
also the next greenish pixel and then finaly be cought by the
reddish - thats an unspeakable horror.
Your joke unexpectedly decided this debate.

The photons do not avoid various filters. All the photons hit silicon. Longer wavelengths pentrate farther. Therefore sensors from different channels cannot underly each other. They can share a centroid. Therefore total silicon must be conserved two dimensionally.

My definition wins.
 
In case you didn't notice. The funny joke above decided this debate by accident. Here is the final word.

Photons hit Foveon silicon. Some wavelengths pentrate farther. Sensors from different channels are placed at different depths to exploit this phenomenon. Therefore sensors cannot underlap but they can share a centroid. This proves silicon surface is conserved.

For Laurence that means that each 7.8 micron of square of silicon gets divided into three horizontally distinct parts. 14M horizontally distinct parts.

Absolute proof that the SD14 has a 4.5 pixel pitch.
 

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