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Depth of Field Adapter on Steroids

Started 8 months ago | Discussions
Tons o Glass 0 Class
Tons o Glass 0 Class Contributing Member • Posts: 977
Depth of Field Adapter on Steroids
2

Matt over at DIY Perks on YouTube has made a "next-level" camera rig. It's awesome and is very much in the spirit of this forum. Someone posted about it here yesterday but perhaps because the video contained sponsored content the post/link was removed; so instead of linking directly I'll have to let you search for yourself (but maybe DPR will feature it on their own soon given how rad it is)!

He took a giant barrel lens from an old episcope (a Ross 17" / 432mm f/5 - I bet Bosun Higgs has one of these somewhere), and fabricated a housing with focusing capabilities and a focusing screen coupled with Fresnel lenses that you then record / image with a normal camera/lens. The resulting image in terms of depth of field and field of view is like shooting with a 37.4mm f/0.43 lens on full frame, which is of course unheard of. His sample videos and images are stunning! They're not pixel-perfect, but they're certainly very cinematic and more than good enough for pleasing-looking 4K captures.

I've experimented with this kind of thing before , although on a smaller scale with nowhere near as much elegance/completeness and with results that pale in comparison. There are also a couple of niche products that have since been discontinued that work in the same way (one such product is Redrock Micro's M2 Depth of Field Adapter Kit).

I feel like the Fresnel lenses and diffusion material involved will limit resolution, so the bigger the imaging area is, the better it may perform. But as the rig gets hilariously large, it would start to get unwieldy pretty quickly hehe. Maybe Matt has already found the sweet spot.

I'm inspired to build a rig like his, but the exact lens he used doesn't look easy to find. Whether I'm scaling the rig up or down, what other lenses would be good candidates for this kind of rig that are cheap and/or readily available?

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Eggplantt
Eggplantt Regular Member • Posts: 311
Re: Depth of Field Adapter on Steroids

Yeah I had a thought that using such a gigantic screen would dwarf any texture pattern seen in people's previous attempts. I would be curious to see a video which continually shrinks the lens image circle used until the texture became noticeable...

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MOD Tom Caldwell Forum Pro • Posts: 46,297
Unsupported links ....
2

Posts with no explanation and just a link are fair game to get deleted.

I don't follow links so I have no idea on the validity of the subject of the link - is the moderator to be driven to watch every video link to approve content?

So a full explanation of what the link is all about plus the link is ok by me.

-- hide signature --

Tom Caldwell

Tons o Glass 0 Class
OP Tons o Glass 0 Class Contributing Member • Posts: 977
Thanks Tom! Here's a direct link if that's alright.
2

Thanks Tom; hopefully my explanation is sufficient to now post his video:

https://youtu.be/9cT0jXI7l4E

While I agree that as a mod you're not obligated to watch, I believe you and others here will enjoy it!

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MOD Tom Caldwell Forum Pro • Posts: 46,297
Re: Thanks Tom! Here's a direct link if that's alright.

Tons o Glass 0 Class wrote:

Thanks Tom; hopefully my explanation is sufficient to now post his video:

https://youtu.be/9cT0jXI7l4E

While I agree that as a mod you're not obligated to watch, I believe you and others here will enjoy it!

Yes that is fine.  Regular members of the forum will also get a bit more leeway and i would appreciate if anyone does post a link it would help a lot if there was a a paragrah of explanation on what the link will actually divulge.

Not only help with moderation but other members also don't necessarily wish to launch into and lunch with You Tube based on only a headline.

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Tom Caldwell

fferreres Veteran Member • Posts: 8,199
Re: Thanks Tom! Here's a direct link if that's alright.

Tons o Glass 0 Class wrote:

Thanks Tom; hopefully my explanation is sufficient to now post his video:

https://youtu.be/9cT0jXI7l4E

While I agree that as a mod you're not obligated to watch, I believe you and others here will enjoy it!

That's a lovely video. No wonder the person has so many followers. The idea of shooting with a lens with a big image circle is something that I've been looking forward for a long time. I had not noticed the idea of a double fresnel lens to get most all the light. That was a mayor roadblock. Of course, the resolution will be low but the larger the screen, the higher the resolution of the capture if the fresnel is high quality.

These very fast projector for large venues are ideal,as they'd give looks for impossibly fast lenses. Position closer to the camera and the DOF is useless. But position far away, and they are another thing.

Most large format lenses I have would not look as ultra fast lenses. For example, something 6.8 covering 8x10, say a 12" dagor 6.8 will look like 50mm f1.2, and these are usually shot at f11 to f64. An f4 with 8x10 is more interesting, if DOF is the thing, with a look of about f0.7.An f2.5 will look f0.44 and f2 like f0.35. But one needs a long FL. As I said, 300mm is a normal lens.

I really like this very simple camera. No movement, motorized, the idea of double fresnell and a housing to host the camera as well. This is likely viable even if eccentric, and could be made relatively lightweight. Can be a fun camera an equiv. f0.4 lens.

Thanks for sharing.

ProfHankD
ProfHankD Veteran Member • Posts: 9,147
Wow.
2

Tons o Glass 0 Class wrote:

Thanks Tom; hopefully my explanation is sufficient to now post his video:

https://youtu.be/9cT0jXI7l4E

While I agree that as a mod you're not obligated to watch, I believe you and others here will enjoy it!

That is a beautiful piece of work!

Fresnel lenses usually do rather visible badness to the IQ, so my answer has been to capture HDR sequences and correct the vignetting as they are merged. I actually did the smart merge in-camera using Canon PowerShots programmed via CHDK. However, I was only using a 4x5" screen -- and an ultrawide pinhole: Digital Pinhole Camera Obscura . There was naturally a lot of vignetting and I got a lot of texture from the screen.

It sounds like the material he used wasn't a very good diffuser, but that does help minimize texture and maximize brightness. At the scale he did this, the textures from the screen and Fresnels (BTW, shouldn't he have replaced the plastic with the Fresnels rather than added them?) really are not very visible.

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fferreres Veteran Member • Posts: 8,199
Re: Wow.

ProfHankD wrote:

Tons o Glass 0 Class wrote:

Thanks Tom; hopefully my explanation is sufficient to now post his video:

https://youtu.be/9cT0jXI7l4E

While I agree that as a mod you're not obligated to watch, I believe you and others here will enjoy it!

That is a beautiful piece of work!

Fresnel lenses usually do rather visible badness to the IQ, so my answer has been to capture HDR sequences and correct the vignetting as they are merged. I actually did the smart merge in-camera using Canon PowerShots programmed via CHDK. However, I was only using a 4x5" screen -- and an ultrawide pinhole: Digital Pinhole Camera Obscura . There was naturally a lot of vignetting and I got a lot of texture from the screen.

It sounds like the material he used wasn't a very good diffuser, but that does help minimize texture and maximize brightness. At the scale he did this, the textures from the screen and Fresnels (BTW, shouldn't he have replaced the plastic with the Fresnels rather than added them?) really are not very visible.

Prof. any take on the double fresnel? They mention it specifically to avoid vignetting.

Tons o Glass 0 Class
OP Tons o Glass 0 Class Contributing Member • Posts: 977
Re: Depth of Field Adapter on Steroids
1

Eggplantt wrote:

Yeah I had a thought that using such a gigantic screen would dwarf any texture pattern seen in people's previous attempts. I would be curious to see a video which continually shrinks the lens image circle used until the texture became noticeable...

Those were my thoughts as well. Given that ProfHankD's 4x5" pinhole version of this linked below and my 6x9cm version of this both had visible texture issues, going that small is maybe not looking promising.

But maybe Matt's choice of diffusion material was also a significant step up.  When he makes the parts list available I'd at least like to get my hands on some of it and compare it to various grits of ground glass (or ground acrylic).

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Tons o Glass 0 Class
OP Tons o Glass 0 Class Contributing Member • Posts: 977
Re: Wow.

ProfHankD wrote:

Tons o Glass 0 Class wrote:

Thanks Tom; hopefully my explanation is sufficient to now post his video:

https://youtu.be/9cT0jXI7l4E

While I agree that as a mod you're not obligated to watch, I believe you and others here will enjoy it!

That is a beautiful piece of work!

Agreed! As nice as it is though, I think it would look absolutely fabulous if he swapped out the aluminum for some finished mahogany.

Fresnel lenses usually do rather visible badness to the IQ, so my answer has been to capture HDR sequences and correct the vignetting as they are merged. I actually did the smart merge in-camera using Canon PowerShots programmed via CHDK. However, I was only using a 4x5" screen -- and an ultrawide pinhole: Digital Pinhole Camera Obscura . There was naturally a lot of vignetting and I got a lot of texture from the screen.

What did you use for the screen? I'm hoping to compare a few different grits of ground acrylic to whatever diffusion material Matt used when he makes the parts list available.

It sounds like the material he used wasn't a very good diffuser, but that does help minimize texture and maximize brightness. At the scale he did this, the textures from the screen and Fresnels really are not very visible.

Yeah I had to search for it, barely any texturing was visible.

(BTW, shouldn't he have replaced the plastic with the Fresnels rather than added them?)

He had the Fresnel lenses spaced away from the diffusion sandwich (yum) a little bit, and one of the Fresnel lenses looks to be moving with the lens section when he focuses, so at least with the way the rig was built, he still needed the sandwich.  He mentioned that the Fresnel lenses' focal lengths should closely match the main lens to work best, maybe the extra spacing was needed to compensate for a slight mismatch?

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ProfHankD
ProfHankD Veteran Member • Posts: 9,147
Re: Wow.

Tons o Glass 0 Class wrote:

ProfHankD wrote:

Tons o Glass 0 Class wrote:

Thanks Tom; hopefully my explanation is sufficient to now post his video:

https://youtu.be/9cT0jXI7l4E

While I agree that as a mod you're not obligated to watch, I believe you and others here will enjoy it!

That is a beautiful piece of work!

Agreed! As nice as it is though, I think it would look absolutely fabulous if he swapped out the aluminum for some finished mahogany.

He probably could have used 1/8" plywood instead with no significant changes. Basically, I'm talking about stuff like wood paneling.

Fresnel lenses usually do rather visible badness to the IQ, so my answer has been to capture HDR sequences and correct the vignetting as they are merged. I actually did the smart merge in-camera using Canon PowerShots programmed via CHDK. However, I was only using a 4x5" screen -- and an ultrawide pinhole: Digital Pinhole Camera Obscura . There was naturally a lot of vignetting and I got a lot of texture from the screen.

What did you use for the screen? I'm hoping to compare a few different grits of ground acrylic to whatever diffusion material Matt used when he makes the parts list available.

I actually tried a lot of different materials. Best overall is a plastic "paper" I used to use with my E-format inkjet printer, but for the pinhole I wanted something less opaque. I believe it is actually velum art paper in the camera obscura.

It sounds like the material he used wasn't a very good diffuser, but that does help minimize texture and maximize brightness. At the scale he did this, the textures from the screen and Fresnels really are not very visible.

Yeah I had to search for it, barely any texturing was visible.

Yup, his is very effective.

(BTW, shouldn't he have replaced the plastic with the Fresnels rather than added them?)

He had the Fresnel lenses spaced away from the diffusion sandwich (yum) a little bit, and one of the Fresnel lenses looks to be moving with the lens section when he focuses, so at least with the way the rig was built, he still needed the sandwich. He mentioned that the Fresnel lenses' focal lengths should closely match the main lens to work best, maybe the extra spacing was needed to compensate for a slight mismatch?

I don't get that at all.

You don't want the Fresnels up against a plastic sheet because you'll get Newton's rings, but Fresnel lenses shouldn't be needed with a good diffuser... it's just that a good diffuser will make a much darker image. Basically, what he did is a lot like you'd find in the old rear-projection large-screen TVs. In any case, large Fresnel lenses are usually pretty pricey too, so I'm not sure how his budget worked... even ignoring the fact that I haven't seen a comparable lens for less than the total price he's claiming for the lens and all. I guess he's a really good shopper or just got very lucky?

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Tons o Glass 0 Class
OP Tons o Glass 0 Class Contributing Member • Posts: 977
Thinking about lens choices, too.

fferreres wrote:

Tons o Glass 0 Class wrote:

Thanks Tom; hopefully my explanation is sufficient to now post his video:

https://youtu.be/9cT0jXI7l4E

While I agree that as a mod you're not obligated to watch, I believe you and others here will enjoy it!

That's a lovely video. No wonder the person has so many followers. The idea of shooting with a lens with a big image circle is something that I've been looking forward for a long time. I had not noticed the idea of a double fresnel lens to get most all the light. That was a mayor roadblock. Of course, the resolution will be low but the larger the screen, the higher the resolution of the capture if the fresnel is high quality.

Yup it seems like going big is the right idea.

These very fast projector for large venues are ideal,as they'd give looks for impossibly fast lenses. Position closer to the camera and the DOF is useless. But position far away, and they are another thing.

Most large format lenses I have would not look as ultra fast lenses. For example, something 6.8 covering 8x10, say a 12" dagor 6.8 will look like 50mm f1.2, and these are usually shot at f11 to f64. An f4 with 8x10 is more interesting, if DOF is the thing, with a look of about f0.7.An f2.5 will look f0.44 and f2 like f0.35. But one needs a long FL. As I said, 300mm is a normal lens.

I'll have to whip up a spreadsheet to plug in specs for potential lens choices.  I'm very unfamiliar with the large format lens scene.  Rattle off a few if you think of any!  The ultra fast look is really the main draw for Matt's rig (where else would you get it?), so yeah the Dagors might not be compelling enough when one can just slap a fast fifty on a full frame camera and take it anywhere with ease.

Nikon's Apo-Nikkor lineup is slower than Matt's Ross 17" but some of them have some massive image circles, so a similar f-stop equivalent could be had, but the rig would be just too dang big.

I have a Kodak Aero Ektar 178/2.5 on one of my shelves that could be a candidate for a smaller rig, but screen grain might be an issue on the 4.5" x 4.5" plane it was designed to cover (48mm f/0.7-ish equiv.).  Close-ups have more coverage, good enough for 8x10" from what I can gather (24mm f/0.33-ish equiv. - could be interesting for life-size headshots?).

I really like this very simple camera. No movement, motorized, the idea of double fresnell and a housing to host the camera as well. This is likely viable even if eccentric, and could be made relatively lightweight. Can be a fun camera an equiv. f0.4 lens.

Thanks for sharing.

The project is a culmination of so many things I find fun - 3D-prints, tinkering, basic electronics, adapted lenses, photography... had to share!

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Bosun Higgs Regular Member • Posts: 209
Re: Depth of Field Adapter on Steroids
1

Apart from immediately wanting one of these, my next thought was "hmm, zero portability".

I'm wondering if the rigid body could be replaced by two banquet cameras mounted back to back. The cameras collapse flat and their bellows and focusing racks would do everything needed with little modification. They went up to 12"x20" and I'm pretty sure their extensions would cover the range used in the video. They would also be adaptable to suit different lenses (fresnel limitations allowing).

I've seen these cameras go for a couple of hundred each, so we're in the same ballpark, you'd just have to take out the ground glass and kludge in the fresnels and imager/diffuser layer.

They're usually solid Mahogany and brass, so they would look nicer, sort of a steampunk version of the camera in the video. I'm not sure how they'd compare weight-wise, but with the collapsible bellows, they'd be much more portable......... if you can call 12"x20" portable, that is.

It's a shame those fresnels would probably rule out using the movements, imagine being able to manipulate that thin DOF!

And, no darkslide bag to lug about!

Tons o Glass 0 Class
OP Tons o Glass 0 Class Contributing Member • Posts: 977
Re: Wow.
1

ProfHankD wrote:

Tons o Glass 0 Class wrote:

He had the Fresnel lenses spaced away from the diffusion sandwich (yum) a little bit, and one of the Fresnel lenses looks to be moving with the lens section when he focuses, so at least with the way the rig was built, he still needed the sandwich. He mentioned that the Fresnel lenses' focal lengths should closely match the main lens to work best, maybe the extra spacing was needed to compensate for a slight mismatch?

I don't get that at all.

I can't quite wrap my head around what the light rays involved are doing and what they need to do. He explains some stuff half way through the video right after the sponsored content and illustrates it to a degree, but not enough for me to say "I get it." I'm going to continue grabbing at straws here hehe.

You don't want the Fresnels up against a plastic sheet because you'll get Newton's rings, but Fresnel lenses shouldn't be needed with a good diffuser... it's just that a good diffuser will make a much darker image. Basically, what he did is a lot like you'd find in the old rear-projection large-screen TVs. In any case, large Fresnel lenses are usually pretty pricey too, so I'm not sure how his budget worked... even ignoring the fact that I haven't seen a comparable lens for less than the total price he's claiming for the lens and all. I guess he's a really good shopper or just got very lucky?

Matt also built a DIY projector and that's where he got the idea to use the Fresnel lenses, so the rear-projection TV angle checks out hehe! I'll wait for his supply list, but yeah, his budget might not be able to be matched by anyone.

I'm playing with an online ray-tracing simulator to try to visualize things better and set up components like he describes:

A rough ray diagram of Matt's system for light rays that pass through the diffusion screen?

So... this diagram only illustrates rays that aren't dispersed by the diffusion material? And light focused on the diffusion screen could be seen by the lens+camera observer without the Fresnel lenses... So... if the Fresnel lenses are used in this manner, does the rig even need a focusing screen? If not, could you just use one Fresnel that is about half the focal length of the current two, placed right where the focusing screen was?

The whole system isn't doesn't quite behave like that of a system with a focal reducer as the observer's lens would never have an aperture wide enough to focus all the rays pointed at it - I feel like my lens+camera observer is problematic in this diagram...

I feel like I'm missing something (everything?)...

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Tons o Glass 0 Class
OP Tons o Glass 0 Class Contributing Member • Posts: 977
DPR did feature it afterall:
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Tons o Glass 0 Class
OP Tons o Glass 0 Class Contributing Member • Posts: 977
Re: Depth of Field Adapter on Steroids

Those are some solid ideas! I was thinking about maybe making some giant bellows instead of the aluminum panels, and I was also thinking of adding some tilt shift, but I didn't even think about how the Fresnel lenses may make movements a no-go.

Was I right in thinking you have one of those exact Ross 17" lenses laying around?

You happened to post about these epidiascopes just a couple months ago! I missed it until yesterday while deep in a google rabbit hole for this project.

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Bosun Higgs Regular Member • Posts: 209
Re: Depth of Field Adapter on Steroids
1

Tons o Glass 0 Class wrote:

Was I right in thinking you have one of those exact Ross 17" lenses laying around?

You happened to post about these epidiascopes just a couple months ago! I missed it until yesterday while deep in a google rabbit hole for this project.

No, my lenses are from the lower turrets on one of these machines. 10 inch f2.8 and 7.5 inch f2.5, they were probably the MF diaprojection glass. I've seen the Ross 17" and similar up on Ebay a few times, but was not attracted as I was still pursuing the focal reducer route for my large coverage projection lenses.

I'm inclined to have stab at this "screen" route, but the thing shown in the video is just not practical for field use. The kit would have to be something that I could actually carry and use, not a proof of concept that would never leave the house. Even the banquet camera idea is really pushing it for portability.

fferreres Veteran Member • Posts: 8,199
Re: Depth of Field Adapter on Steroids

Tons o Glass 0 Class wrote:

Eggplantt wrote:

Yeah I had a thought that using such a gigantic screen would dwarf any texture pattern seen in people's previous attempts. I would be curious to see a video which continually shrinks the lens image circle used until the texture became noticeable...

Those were my thoughts as well. Given that ProfHankD's 4x5" pinhole version of this linked below and my 6x9cm version of this both had visible texture issues, going that small is maybe not looking promising.

But maybe Matt's choice of diffusion material was also a significant step up. When he makes the parts list available I'd at least like to get my hands on some of it and compare it to various grits of ground glass (or ground acrylic).

I understand he didn't use any grit or diffusion material. He uses a 100% transparent glass (policarbonate) and two fine fresnels one to make the rays parallel, the other to converge light in the area of the camera lens. Maybe I got your comment wrong. He goes to say, with the diffuse screen, the light is too low and the patter too noticeable.

fferreres Veteran Member • Posts: 8,199
Re: Wow.

ProfHankD wrote:

Tons o Glass 0 Class wrote:

ProfHankD wrote:

Tons o Glass 0 Class wrote:

Thanks Tom; hopefully my explanation is sufficient to now post his video:

https://youtu.be/9cT0jXI7l4E

While I agree that as a mod you're not obligated to watch, I believe you and others here will enjoy it!

That is a beautiful piece of work!

Agreed! As nice as it is though, I think it would look absolutely fabulous if he swapped out the aluminum for some finished mahogany.

He probably could have used 1/8" plywood instead with no significant changes. Basically, I'm talking about stuff like wood paneling.

Fresnel lenses usually do rather visible badness to the IQ, so my answer has been to capture HDR sequences and correct the vignetting as they are merged. I actually did the smart merge in-camera using Canon PowerShots programmed via CHDK. However, I was only using a 4x5" screen -- and an ultrawide pinhole: Digital Pinhole Camera Obscura . There was naturally a lot of vignetting and I got a lot of texture from the screen.

What did you use for the screen? I'm hoping to compare a few different grits of ground acrylic to whatever diffusion material Matt used when he makes the parts list available.

I actually tried a lot of different materials. Best overall is a plastic "paper" I used to use with my E-format inkjet printer, but for the pinhole I wanted something less opaque. I believe it is actually velum art paper in the camera obscura.

It sounds like the material he used wasn't a very good diffuser, but that does help minimize texture and maximize brightness. At the scale he did this, the textures from the screen and Fresnels really are not very visible.

Yeah I had to search for it, barely any texturing was visible.

Yup, his is very effective.

(BTW, shouldn't he have replaced the plastic with the Fresnels rather than added them?)

He had the Fresnel lenses spaced away from the diffusion sandwich (yum) a little bit, and one of the Fresnel lenses looks to be moving with the lens section when he focuses, so at least with the way the rig was built, he still needed the sandwich. He mentioned that the Fresnel lenses' focal lengths should closely match the main lens to work best, maybe the extra spacing was needed to compensate for a slight mismatch?

I don't get that at all.

You don't want the Fresnels up against a plastic sheet because you'll get Newton's rings, but Fresnel lenses shouldn't be needed with a good diffuser... it's just that a good diffuser will make a much darker image.

The larger the screen, the larger the light low too. So good quality diffuser + good quality diffuser = No unless the scene is totally and completely static, which also excludes video, landscape, etc.

So the light difference could by 100X + or more.

Basically, what he did is a lot like you'd find in the old rear-projection large-screen TVs.

I'd have though they'd use a single fresnel. He uses two, which makes the rays converge on a single smaller area.

In any case, large Fresnel lenses are usually pretty pricey too, so I'm not sure how his budget worked... even ignoring the fact that I haven't seen a comparable lens for less than the total price he's claiming for the lens and all. I guess he's a really good shopper or just got very lucky?

Jones Longshot Regular Member • Posts: 350
Re: Wow.
1

I hope this information is relevant. Seeing this brought me back to thinking about a project I was experimenting with before I left the US. Now I don't have the resources to play around with it.

Top view of camera

The diagram is a top view of a camera I made to do a proof of concept. Well it was all cardboard and hot glue but did indicate the idea could be workable.

I mounted a 300mm lens in one end of a cardboard box that fit over another cardboard box like a sleeve. Inside the inner box was a beam splitter. A partial mirror used for making teleprompters.

In the side of the entire assembly was a mirrorless camera. The idea was that the image was focused on an opaque white screen at the back of the camera and the partial mirror allowed the digital camera to focus on the projected image..

I had remembered something about Canon's pellicle mirror camera from the 70s or so and thought that this kind of setup could allow for using long lenses in a variation of the "photographing the focusing screen" type of projects. When I had played around with photographing the focusing screen of my 4x5 view camera I had all the issues of light fall off. With this arrangement that was greatly reduced. And it made for a nice compact setup. There were lots of mechanical issues to be resolved but my experiments were very promising.

I was doing all of this while selling our house and moving to another country so I have lost all my notes and photographs I'm sorry to say.

Jones

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