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A Wyoming Summer view

Started Jul 13, 2019 | Discussions
Turbguy1
MOD Turbguy1 Senior Member • Posts: 1,467
A Wyoming Summer view

Ahh..summer in Wyoming (crosseye).  Max daytime temp, 84 degrees F, Lows at night, 50 degrees F.  Low humidity, no need for air conditioning.

https://www.flickr.com/photos/turbguy/48269799847/in/dateposted-public/lightbox/

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Tourlou Senior Member • Posts: 1,046
Re: A Wyoming Summer view

Nice colors, beautiful effect. Thanks for sharing.

Ron

uuglypher
uuglypher Regular Member • Posts: 250
Re: A Wyoming Summer view

Lovely image!

Even easier and more comfortable to view when

cropped to minimize non-corresponding details at the right and left edges.

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uuglypher
"100% of the shots you don't take don't go in!"
Wayne Gretzky

Turbguy1
OP MOD Turbguy1 Senior Member • Posts: 1,467
Re: A Wyoming Summer view

Perhaps, but that just makes significant stereo window "violations".   You just moved other "non-corresponding" elements ahead of the window.

A custom frame would work...

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Simon Zeev
Simon Zeev Senior Member • Posts: 2,914
Re: A Wyoming Summer view

Nice pictures and good 3D effect.

I think that "cross eyes" have to be the standard in this forum.

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Zeev
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uuglypher
uuglypher Regular Member • Posts: 250
Re: A Wyoming Summer view

Turbguy1 wrote:

Perhaps, but that just makes significant stereo window "violations". You just moved other "non-corresponding" elements ahead of the window.

A custom frame would work...

Really, Wayne?

if so-called “window violations” do not trump the visual confusions of edge detail inconsistencies and misalignments, then the significance of “window violations” and the sanctity of the “window” and frame, IMO, are called into serious question.

I perceive from  personal correspondence with a growing number of my 3D conversion clients and colleagues and other fans of 3D imagery that there is  increasing opinion that standards of evaluation of 3D images are overdue for up-dating and renovation in terms of relation of various aspects of the “normal range” of naturally experienced binocular depth perception.  A good example of a criterion potentially on the “chopping block” is the “window violation”.  Recognizing that the  “normal range” is arguable to the differing advantages  of differing points-of-view, it is an interesting topic of discussion, nonetheless.

Dave--
uuglypher

"100% of the shots you don't take don't go in!"
Wayne Gretzky

Turbguy1
OP MOD Turbguy1 Senior Member • Posts: 1,467
Re: A Wyoming Summer view
1

Yes, really.

it's obvious that with a rectangular frame, and a scene with receding elements, you must have some areas at the sides that are not visible on the other side(s). Either they at the top, or the bottom of the rectangular frame. The recognized "standard" throughout the Stereo community is to keep the closest element(s) that intersect the frame, at or behind the frame's window. I know, standards can be broken, but the idea is realism.

Perhaps making the frame different helps?

Wider borders with increased spacing between views.

Here's the view close to your adusted window setting with the same border.

Above with stereo window position adjusted behind the closest elements.

Now the missing elements at the sides are now ahead of the frame rather than behind. Which one is more realistic, as if you were looking at a stereo scene though a window?

As for misalignment, except for a blade of grass or two that moved between shots, there is none in this image. Unless you consider the missing side elements ahead of or behind the window as "misalignment"??

BTW, how are you (what method) viewing these??

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uuglypher
uuglypher Regular Member • Posts: 250
Re: A Wyoming Summer view

2Wayne,

To answer your question, my viewing of your image pairs was by crossed gaze.

I completely understand your very well stated position that: “... you must have some areas at the sides that are not visible on the other side(s). Either they at the top, or the bottom of the rectangular frame.” I do, however, disagree with your assumption that that position is uniformly accepted as “...standard throughout the Stereo community.” It is an understandable misconception, the majority of traditional hobby and avocational 3D photographers having based their practices upon a body of mutually reinforcing, long-held traditional concepts and practices.

But here is one of the harder nuts to crack: I agree that, for all viewers of 3D imagery of various sorts “the idea is realism”. However, I have serious concerns with the idea that there is uniform agreement on what constitutes “reality” in the illusion upon which we all rely...or, for that matter in ANY illusion. No two able binocular viewers perceive any illusion identically, nor to the same degree in its major, functional, illusory aspects.

An excellent example is ...with no intent to be beating a dead horse....the concept of “the frame”. You want reality? Well...THERE IS NO FRAME around our 24-7 perceptions of our personally perceived illusory 3D views of our surroundings in general, nor, specifically, around our 3D view of any selected and foveated point of detail. Close details appear closer...sometimes startlingly so...to the viewer, and distant details sometimes more distant than expected. Absent a frame, what there is in reality, however, is a gradual diminishment of resolution of details at progressively greater distances from our retinal foveae toward our peripheral vision. The “reality” of our quotidian use of the depth perception illusion is that regardless of where we decide to foveate, there will be no disparity of corresponding detail points so disparate as to result in visual confusion. And .... there certainly will be no non-corresponding details bunched up against one-or-another limb of a ... FRAME!

The emergence, however, of the growing industry in the realm of“virtual reality” is evidence of awareness of the need to pursue concepts of “reality” as a “moveable feast” ...one that, rather than defending against transgression of traditional norms, , pragmatically embraces redefinitions and new conceptualizations.

You are, understandably, comfortable and secure in your attitudes and perceptions concerning stereography. However, your evident denial of the possibility of alternative approaches and principles is, well....unrealistic.

Turbguy1 wrote:

Yes, really.

it's obvious that with a rectangular frame, and a scene with receding elements, you must have some areas at the sides that are not visible on the other side(s). Either they at the top, or the bottom of the rectangular frame. The recognized "standard" throughout the Stereo community is to keep the closest element(s) that intersect the frame, at or behind the frame's window. I know, standards can be broken, but the idea is realism.

Perhaps making the frame different helps?

Wider borders with increased spacing between views.

Here's the view close to your adusted window setting with the same border.

Above with stereo window position adjusted behind the closest elements.

Now the missing elements at the sides are now ahead of the frame rather than behind. Which one is more realistic, as if you were looking at a stereo scene though a window?

As for misalignment, except for a blade of grass or two that moved between shots, there is none in this image. Unless you consider the missing side elements ahead of or behind the window as "misalignment"??

BTW, how are you (what method) viewing these??

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uuglypher
"100% of the shots you don't take don't go in!"
Wayne Gretzky

Turbguy1
OP MOD Turbguy1 Senior Member • Posts: 1,467
Re: A Wyoming Summer view

Unfortunately, with stereoscopic photography, there always has to be a frame or edge somewhere (holodeck and some VR stuff excepted, and the VR stuff has real issues at the zenith and nadir).

And, stereo window "violations" are universally recognized as something to avoid in the greater stereo community.   The obvious solution is custom (non-rectangular) frames to permit shaping the frame in such a manner to eliminate unmatched zones along the entire edge(s).

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