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Oculus Go

Started Feb 1, 2019 | Discussions
skanter
skanter Forum Pro • Posts: 25,683
Oculus Go

i have one of these, am wondering if there’ been much thought or discussion re how VR overlaps with creative photography.  Will they overlap? Or just a small niche like 3D?

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(unknown member) Contributing Member • Posts: 650
Re: Oculus Go

skanter wrote:

i have one of these, am wondering if there’ been much thought or discussion re how VR overlaps with creative photography. Will they overlap? Or just a small niche like 3D?

I also own an oculus and I tried for some time to find a way to use it as an image viewer for 3D images. It is frustrating, because there is no software out there. Video is no problem, but stereografic images are not supported but any app I tried. People asked for it in the oculus forum in 2016. I believe with the right app, the go could be great for 3D images, but I fear we few people have to write it on our own

Brian F Flint
Brian F Flint Regular Member • Posts: 184
Re: Oculus Go

I created this image for viewing in a VR headset

I don't know if it is suitable for Oculus.

https://www.flickr.com/photos/26973646@N05/34370957872/in/dateposted-public/

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C.Eaton
C.Eaton Senior Member • Posts: 1,061
Re: Oculus Go

I have had a Rift for a year now and am trying various formats of video.

A friend  made a short 360º video which works fine but of course isn't true 3D. I'm surprised that there isn't 3D viewers as VR is just made for the format.

I guess that it's just too niche at the moment.

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winecrab Regular Member • Posts: 102
Re: Oculus Go

Light field cameras and VR is the future of photography and film making. We're only a few years away from being able to completely immerse ourselves in our photos and videos. There's a good reason Google bought out Lytro

Turbguy1
MOD Turbguy1 Senior Member • Posts: 1,467
Re: Oculus Go

Light field cameras will indeed bring about revolutionary possibilities.

Stereo imaging using a light field camera will always be hampered by the aperture size of the lens limiting the "interaxial" or baseline acheivable.

A light field DISPLAY would be a significant advancement with regards to true stereo viewing.  The data rate required for such a display would be mind-boggling.

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winkalman Forum Member • Posts: 87
Re: Oculus Go

I don't know about the Oculus Go, but the Whirligig app does a great job displaying 3D photos on the Rift.

Entropy512 Veteran Member • Posts: 6,016
Re: Oculus Go

Kreitmann wrote:

skanter wrote:

i have one of these, am wondering if there’ been much thought or discussion re how VR overlaps with creative photography. Will they overlap? Or just a small niche like 3D?

I also own an oculus and I tried for some time to find a way to use it as an image viewer for 3D images. It is frustrating, because there is no software out there. Video is no problem, but stereografic images are not supported but any app I tried. People asked for it in the oculus forum in 2016. I believe with the right app, the go could be great for 3D images, but I fear we few people have to write it on our own

I haven't done 3D stills, but my observations from 2D:

No viewer I have tried on Go supports Google's Photosphere metadata - which allows an image to only cover a subset of a 360x180 degree field of view. The one exception is if you upload a Photosphere to Facebook and then view that on the Go - but you are now viewing a reduced-resolution image.

So to view non-full-sphere Photospheres I've found myself having to pad the image to 360x180 equirectangular.

There also appears to be a texture size limit in most viewers preventing you from viewing ultra-high-res 360 scenes (easy to make if you are doing stitching). The need to pad non-360x180 images up to that negatively interacts with this limitation.

Your experiences with 3D stills remind me of my experience with HDR stills and HDR TVs - the only way I can master a still image for viewing in HDR mode on my Vizio P65-f1 is to convert it into a 30 second HLG video. (Doing that looks AMAZING once done though!). There's no good standard for HDR still images.   (At least, no good standard for *delivering* such images to end users.)

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SeanU
SeanU Senior Member • Posts: 2,210
Re: Oculus Go
1

There is a web based viewer that will work with Oculus go here :

https://github.com/wakufactory/vr360

Sample page with images from maker of StereoPhotoMaker:

http://stereo.jpn.org/oculus/index.html

http://www.dustandrust.com

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(unknown member) Contributing Member • Posts: 650
Re: Oculus Go

Thanks. I will look into it.

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