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Re: What gamut to you print in, for those that have their own printer ?
Kumsa wrote:
In any case, Arnaud Frich does a nice overview and concludes that there isn't any significant difference: http://www.color-management-guide.com/choosing-between-srgb-adobe-rgb-and-prophoto.html
There's a lot of text there that's really incorrect! Maybe it's the translation but maybe it's confusion.
Arnaud writes:
So "small" sRGB only contains 2.5 million colors of the reference space that is L*a*b* space hence of the range of colors a human eye can see.
No idea where that 2.5 million color came from. ColorThink Pro can calculate what is called a Gamut Volume in Lab. It shows sRGB as 832478. To give you an idea, Adobe RGB (1998) is 1,207,520. The range of the triangle is the color space. The horseshoe shape you see plotted in is (pretty much) the range of human color perception.
Then:
Adobe RGB 98 is indeed broader than sRGB but please note that it's only true for greens, a bit for cyans and almost not for blues.
First mistake is only viewing the gamut 2D. But even as such, if you examine the plots provided, you see that saturated blues are far larger in Adobe RGB (1998) than sRGB. The triangle is larger and encompasses a lot more blue among other colors. .
The gamma encoding (and sRGB doesn't have a gamma encoding but that's another story) and White Point is really not pertinent at all!
THEORETICALLY, THE BROAD SPACE PROPHOTO ENABLES TO KEEP MORE COLORS BUT IF YOU NEVER SHOOT HIGHLY SATURATED COLORS OR IF YOU DON'T PURPOSEDLY SAURATE YOUR IMAGES IN POST-PRODUCTION THEN IT IS COMPLETELY USELESS!
Well if you use a larger gamut container and the data exceeds sRGB, you clip those colors. If you use a larger gamut container and the colors don't exceed sRGB, no harm (Arnaud even admits the colors are the same). Why take a chance you'll clip colors?
My analysis: You can clearly see that when you apply a +20 saturation in Photoshop to this sRGB image, it posterizes (tone breakings) in green areas.
And you've done nothing to increase the gamut! That's the problem. The edit was nonsensical. The sRGB container is still too small. You can't crank the volume to 11. It only goes to 10.
My conclusion: I can't wait for ProPhoto screens and ultrawide printing gamuts!
He'll be waiting a long time! Until we all evolve to the super human baby at the end of 2001: A space odyssey! There are 'device values' (numbers) in ProPhoto RGB that are not colors. We can't see them. They fall way outside that horseshoe shape that defines (again, more or less) the 'gamut' of human vision. Such is life when your working space is a triangle and the "gamut" of vision isn't the same shape! Like fitting round holes in square pegs. You need one shape that's way oversized to do so.
On the left photo (printed from a RAW file developed in sRGB/8 bits), the red part of the stained-glass window (5% of the photo, not more) is a red swath with hardly any shade. On the right photo (printed from the same RAW file but developed in ProPhoto/16 bits in Camera Raw) this same part shows the same saturation level and a bit more matter that should have been unsaturated even more to emphasize it on screen.
Problem, possible issue: he didn't plot the gamut of the two renderings in the different working spaces. They could have both fit within sRGB!
My Gamut Test File has imagery which is known (plotted) to be outside sRGB. So use that as a test.