Here is an example using actual images to prove the point. All photos shot in raw with identical parameters, imported to CS4 with no PP whatsoever.
First photo with two object made up of exactly the same material with nearly identcal reflectance, shot 5 feet away from the camera. Note the RGB values of each object:
Next, the same scene shot with exactly the same camera settings, but with one object twice the distance away (10 feet) Note the RGB values:
Next, the same scene shot with exactly the same camera settings, but with one object 25 feet away (Venus and Moon scenario but less exaggerated). Note the RGB values:
I think everyone can agree that the brightness of these objects are both visually and numerically equal in all three of these examples. How can this be? Because again, the light is reduced but so is the area, by exactly the same amounts, which leaves you with the same density of light (photons per unit area). The density of light is what defines brightness.
For the last time,
Objects do not get dimmer with distance.
Why some people refuse to admit this, I don't now, but this example provides indisputable proof.