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That is a reasonable summary.Is that a reasonable summary of what you are saying?
Would it be reasonable to infer that nisen bokeh would be much less prevalent if aspherical lens elements were not used? I suppose theside effect of this would be less/imperfect correction of other types of distortions and aberrations. And lenses would be bigger and heavier. And perhaps quite a bit more expensive as a result.
Boken quality is very much a function of lens design and VR implimentation.I would think if the subject is tack sharp, than the VR is doing it's job, end of story. If there is some type artifact in the OOF areas, what could the VR system do differently?...its job is to keep the subject "in one place" on the sensor.
Optic designs/VR implimentation should mitigate this issue. Why mostly seen in Nikon VR lens?The manufacture can't because the issue shown here has nothing to do with VR. The issue is related to nisen bokeh which is more an inherent lens/atmospheric/scene dynamics issue rather than a VR one. Happens with or without stabilization and not limited to NikonI am with you here. This has been a common occurence for many years and nothings was done about it!
It isn't.Optic designs/VR implimentation should mitigate this issue. Why mostly seen in Nikon VR lens?The manufacture can't because the issue shown here has nothing to do with VR. The issue is related to nisen bokeh which is more an inherent lens/atmospheric/scene dynamics issue rather than a VR one. Happens with or without stabilization and not limited to NikonI am with you here. This has been a common occurence for many years and nothings was done about it!
I suppose VR operating to keep the subject "in one place" on the sensor could perhaps result in artifacts in OOF areas perhaps, but I would think that if the VR is keeping the subject tack sharp, the tradeoff may be artifacts in OOF areas. So it comes down to perhaps a tradeoff.I would think if the subject is tack sharp, than the VR is doing it's job, end of story. If there is some type artifact in the OOF areas, what could the VR system do differently?...its job is to keep the subject "in one place" on the sensor.
It can be wise to recognise that sometimes there is more than a single issue to resolve.I suppose VR operating to keep the subject "in one place" on the sensor could perhaps result in artifacts in OOF areas perhaps, but I would think that if the VR is keeping the subject tack sharp, the tradeoff may be artifacts in OOF areas. So it comes down to perhaps a tradeoff.
It seems to me that perfection is not possible. A lens can be corrected pretty well at a given focused distance but, as various elements move in relation to each other some of the corrections might change very slightly. The designer might have eliminated them in theory but engineering tolerances will inevitably mean each example of the finished lens is slightly different. Such differences will mean that the lens deviates slightly from the original design created by the CAD system.I suppose VR operating to keep the subject "in one place" on the sensor could perhaps result in artifacts in OOF areas perhaps, but I would think that if the VR is keeping the subject tack sharp, the tradeoff may be artifacts in OOF areas. So it comes down to perhaps a tradeoff.I would think if the subject is tack sharp, than the VR is doing it's job, end of story. If there is some type artifact in the OOF areas, what could the VR system do differently?...its job is to keep the subject "in one place" on the sensor.
That's to increase the VR efficiency,That's why the normal VR mode recenters the VR elements just before the image is taken.
How does recentering increase "efficiency?" It only needs to recenter if it is reaching a travel limit; and even then it doesn't need to recenter for every image. Recentering and reestablishing VR just before the image is taken is the opposite of "efficiency."That's to increase the VR efficiency,That's why the normal VR mode recenters the VR elements just before the image is taken.
Maybe not? ...as stating the exposure process when the VR element is already at or near a limit can result in a loss/degradation of the ability of the VR element to be able to mitigate camera shake in that shot.How does recentering increase "efficiency?" It only needs to recenter if it is reaching a travel limit; and even then it doesn't need to recenter for every image. Recentering and reestablishing VR just before the image is taken is the opposite of "efficiency."That's to increase the VR efficiency,That's why the normal VR mode recenters the VR elements just before the image is taken.
Yes...with regards to "optimal image quality" in regards to minimizing the affects of camera shakeIf you mean effectivity, as in optimal image quality, then yes...
I presume you mean you did not notice the out of focus vegetation between your intended subject and the camera, to some extend negatively affecting the image on the right hand side.
What effort/energy is wasted if the VR elements are off center? What penalty does that impose on the voice coil motors?Starting the exposure with the VR element re-centered, means it can maximize the ability to achieve the goal (mitigate camera shake...VR) with little to no wasted effort or energy (efficiency).
If the exposure starts near/at a VR element limit...then the camera moves in a direction that exceeds that limit...then the element wil/is forced to re-center. During the re centering...VR is no longer able to mitigate camera shake. If the VR element starts from a re-centered position at the start of the exposure...then chances are good it can mitigate camera shake during the entire exposure and those voice coil motors have less work to do (unlikely to require a re-center during exposure)What effort/energy is wasted if the VR elements are off center? What penalty does that impose on the voice coil motors?Starting the exposure with the VR element re-centered, means it can maximize the ability to achieve the goal (mitigate camera shake...VR) with little to no wasted effort or energy (efficiency).
Which has no impact on image quality with regards to camera shake...and may improve the ability of VR to mitigate camera shake during the exposure if limits aren't reached during that exposureNormal mode recenters before the image is taken for optimal image quality (corrections/sharpness); the negative is that the viewfinder jumps significantly,
That can happen whether or not VR is on or off. Note that focus lock is generally unaffected by a shift to re-center the VR element if the subject is still in view. Also rare even in the case of a DSLR (mirror raises) unless the photographer has a habit of leaning in during shutter press.composition shifts, and even focus can shift some
Not with regards to total ability to mitigate camera shake during the entire exposureIf anything, the recentering is wasted effort/energy strictly in terms of stabilization.
Yes...as was pointed out, re-centering can improve IQ with regards to camera shake blur.Sport mode does not recenter before the image is taken; the negative is less optimal image quality;
I wonder whether you've taken several photos shortly after each other, with and without VR (lens VR and in-body VR on/off in 4 combinations), to confirm that the phenomenon is actually caused by the VR system?I don't examine many photos from other brands. So I don't know if they do the same thing. But I am coming close to throwing in the towel on Nikon's VR. This has been going on for many years. I'm talking about Nikon's nervous double and triple ghosting of background elements.
Here's my latest example of this. Shot with the Z8 and 800mm f/6.3. VR is in sport mode. The Z8 is on a monopod. This is a crop to turn this from the original landscape to a portrait orientation. Otherwise it's close to full size.
That long stripe of mangled VR work on the left size mostly relegates this photo to the garbage heap. There's other spots in the photo where Nikon's VR work is evident.
I am just getting tired of just about all telephoto shots that have grasses or reeds exhibiting these VR artifacts.
all my VR problems went away when i switched to sport VR mode in camera.I don't examine many photos from other brands. So I don't know if they do the same thing. But I am coming close to throwing in the towel on Nikon's VR. This has been going on for many years. I'm talking about Nikon's nervous double and triple ghosting of background elements.
Here's my latest example of this. Shot with the Z8 and 800mm f/6.3. VR is in sport mode. The Z8 is on a monopod. This is a crop to turn this from the original landscape to a portrait orientation. Otherwise it's close to full size.
That long stripe of mangled VR work on the left size mostly relegates this photo to the garbage heap. There's other spots in the photo where Nikon's VR work is evident.
I am just getting tired of just about all telephoto shots that have grasses or reeds exhibiting these VR artifacts.