Re: Adding extra depth to conventional stereo.
tony brown wrote:
tony brown wrote:
uuglypher wrote:
Hi, Tony,
That’s an inter3sting series!
Here’s my take on it (Collectively, excep for the flat, round stones in water which i found difficult to perceive /evaluate compared with all the rest).
The depth distinctions, although definitely discernible from foreground to distant background, appear distinctly magnified in the far middleground - to the interesting extent of imparting a sense of elevation of the terrain in that middleground region.
I have encountered something of the same effect when using a counterposed technique of re-joining sky and terrain in merged bizonal perspective images.
this is all “for what it’s worth”, of course, given the individual nature of illusory perceptions.
I would certainly like to see more as you further develop your technique!
Best regards,
Dave Graham
Thank you for taking the time to examine them.
I have noticed that elevation you refer to which was worse at first but I thought it was acceptable now.
Evidently, it needs more work. Your feedback is welcome and useful.
Here's a re-work of the first image pair, again with lower image the original conventional stereo and top one is the rework.

Hi, Tony,
Here’s my take when comparing the three steps:
conventional S3D, your first re-work, and the latest rework) I see each as composed of two regions: the foreground and middle ground ending at the near side of our view of the water, and background all beyond that.:
your first rework produced an apparent precipitous drop-off of background water level beyond the middle ground, while in your latest re-work the drop-off seems less severe- less precipitous.
The delineation between middleground and background does, however, remain distinct.
How does that jibe with your intent?
Best regards,
Dave
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uuglypher
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