Confusion about Floating Point in Color Space Transforms

Started 3 months ago | Questions thread
OP Mandem Junior Member • Posts: 28
Re: Confusion about Floating Point in Color Space Transforms

Thanks for taking the time to answer. I am not too familiar with how Floating Point Operations actually work but I understood the gist of it in that they allow almost an infinite amount of values but I still don't understand how the Scene Linear Light gets allocated an output in a Log to Linear 32bit float transform. For my example above, will a 1000% reflectance still equal an outoput of 1? Or will it be 10 now(Since values of greater than 1 are allowed and if this is the case does the graph end there)?

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