LR Tips for GFX Files

Started 2 months ago | Discussions thread
SrMi Senior Member • Posts: 2,081
Re: LR Tips for GFX Files

Greg7579 wrote:

There are a lot of new GFX shooters with this new "bargain-priced" GFX 100s.

Those of us who have been shooting GFX for years know a few common things about how Adobe handles GFX files. Add your tips and tricks here:

1. Chris is adamant about this one and has reported it to Adobe many times. The LR default for sharpening is way too high at 40 and should be 31. I almost always change the sharpening to 30 to 33.

2. Chris is adamant about this one too and has reported it to Adobe. The LR default is always way too high on the tint (to the right towards magenta) on the bottom WB slider. It is not subtle. It almost always need to be moved to the left 6 to 12 points on the number scale.

3. In my experience of using LR to develop probably 20,000 (much more probably) GFX RAF raw files, almost any file (especially landscapes and city scenes) benefit with a little dose of Vibrance and Clarity. Not so for portraits right Chris?

4. If you post files on Flickr or DPR, go ahead and export them as full-size JPEGs at 90% quality. I learned this over many series of trial and error and lessons from Jim two years ago. That will get them down into the 35 to 45 MB range. 90% quality has really no discernable difference from 100% and some would say to go as low as 80%.

On file-size: Why downsize the files from full size? Leave image sizing alone and at full size and let the incredible JPEG algorithms do their work. Of course you can size for printing or for specific purposes on the web as desired and dramatically downsize the dimensions if you want, but leave the files full size for posting on DPR or Flickr (unless you are a pro trying to sell images and don't want people to have the huge file).

5. GFX files will amaze you with there mailability in LR. The ability to left shadows seems almost endless. One must be careful not to even the scene out too much. Like Left Eye, Chris, Jim and Farz have told me many times - go easy on the shadow-lifting. Leave some dramatic shadows that add richness to the scene.

6. Blown highlights might be forever blown (as they say), but let me tell you that the highlights slider works wonders with GFX files as you move it to the left and recover those blinkies.

Blinkies in Lightroom do not mean that the highlights are blown (use Rawdigger to find out). If one of your channels is really blown, recovering highlights may change the color of the highlights. Sometimes it is best to clone/heal or content-aware fill on those places.

7. Go easy on the luminance slider. You don't often need that noise reduction work and it can smooth out in a bad way some very fine distant detail that GFX files are famous for.

If there is any noise to fix, I recommend using DxO PhotoLab 4 (DeepPrime) as the first demosaicing and denoising step. It integrates very well with Lightroom. DxO does not support 100S yet (support scheduled for June).

8. GFX files have an amazing look and the fine detail just blows you away. Experiment with the new Texture slider. It adds some oomph to tree trunks, brick walls and stone paths in an interesting way, especially with B&W conversion.

9. Try B&W 03 on GFX files with lots of contrast. There are 17 B&W profile types to choose from.

What are your favorite tips?

 SrMi's gear list:SrMi's gear list
Leica SL2 Hasselblad X1D II 50C Leica M10 Monochrom Olympus E-M1 III Fujifilm GFX 100S +1 more
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