Milky Way Processing Light Polluted Areas

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Interceptor121 Contributing Member • Posts: 944
Milky Way Processing Light Polluted Areas

Following from my previous post I have explored two paths as suggested

The first was to change stacking from DSS to Sequator I have done that essentially tho I have identical results Sequator is much faster

The second part was about removing light pollution and here I have tried the tools in the Siril app but they make the image unreal with a completely dark background they also suck all the color away from the stars

So I went on doing my own home made gradient and adjustments and then compared siril histogram stretch with rnc from RN Clark this is the method I favoured at the end

Finally some cosmetic adjustments in photoshop and as very final step a graduated filter in lightroom for the light pollution coming back after stretch

First image one of the subs

Sample

Last image the processed image after crop

I think this is as far as I can go for now next step find some other better location!

I am not performing white balance and keeping temperature to daylight along the process so there is a residual gradient but I rather keep that than loosing star colours

Interested in some feedback

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