Rolling Shutter VS FPS confusion

Started 2 months ago | Discussions thread
Lee Jay Forum Pro • Posts: 56,264
Re: Rolling Shutter VS FPS confusion

Chris R-UK wrote:

Lee Jay wrote:

Chris R-UK wrote:

Currantos wrote:

dancers need to be caught at the peak of the jump so high FPS is absolutely necessary, timing is very difficult. A microsecond before or after and they come out of a pose and both arms and legs are now "out of place" and scattered in space rather than "tucked in" so to speak. In dance there are tons and tons of "decisive moments' that often last less than a second easily, with smaller jumps and movements they can be just a flicker, not even a full "run jump suspend in air land" type sequence. Just a hop or skip out of nowhere can be all they give you.

I definitely missed tons and tons of shots and need faster shutter.

Hopefully will experiment one day and see, for now I don't have access to electronic shutter, just in the planning stages.

Do you need to pan significantly during a burst? If you don't, then an rolling shutter shouldn't be a problem.

That just isn't true. If the subject or a portion of the subject is moving, that's an issue too - no panning required and no background subjects need be in the frame.

That is correct, aircraft propellers or a hummingbird's wing being examples. But is it going to be a significant problem when shooting dance?

It can be, if the electronic rolling shutter is slow and the dancers are fast, but in my experience I haven't seen it as a big issue.  But that's with a 1/400th mechanical shutter traverse.

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