Role of sensor in color rendering?

Started 3 months ago | Discussions thread
Erik Kaffehr
Erik Kaffehr Veteran Member • Posts: 4,171
Re: Role of sensor in color rendering?

lélé wrote:

JimKasson wrote:

lélé wrote:

Of course, the chart may no reflect actual skins reflective spectra. There might be some errors in some patches (I don't have a spectrophotometer to check). There might be some operator error (it's a difficult target to shoot due to glare and I struggled at the beginning). But what Lumariver tells from the target shot is in line with what I noticed before I started making profiles...

Does this help you understand what skin spectra look like?

Three skin readings, face, palm of hand, back of hand, for two people, and two different CC24 cards.


Hello Jim!

Thanks for sharing. Always interesting to lear from you.

To the layman I'm, the CC24 seems pretty close to the real thing. I'm pleasantly surprised.

In the real world, skin looks like a much more complex thing than 'just a matte surface'. With multiple layers, ligth penetrating inside... So I guess the reflected and scattered spectrum migth vary depending on the light position and the obersver position, isn't it?


Skin is probably a lot about texture. It is sometimes worth separating color from luminance.

Best regards


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Erik Kaffehr
Magic uses to disappear in controlled experiments…

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