Kreitmann wrote:
skanter wrote:
i have one of these, am wondering if there’ been much thought or discussion re how VR overlaps with creative photography. Will they overlap? Or just a small niche like 3D?
I also own an oculus and I tried for some time to find a way to use it as an image viewer for 3D images. It is frustrating, because there is no software out there. Video is no problem, but stereografic images are not supported but any app I tried. People asked for it in the oculus forum in 2016. I believe with the right app, the go could be great for 3D images, but I fear we few people have to write it on our own
I haven't done 3D stills, but my observations from 2D:
No viewer I have tried on Go supports Google's Photosphere metadata - which allows an image to only cover a subset of a 360x180 degree field of view. The one exception is if you upload a Photosphere to Facebook and then view that on the Go - but you are now viewing a reduced-resolution image.
So to view non-full-sphere Photospheres I've found myself having to pad the image to 360x180 equirectangular.
There also appears to be a texture size limit in most viewers preventing you from viewing ultra-high-res 360 scenes (easy to make if you are doing stitching). The need to pad non-360x180 images up to that negatively interacts with this limitation.
Your experiences with 3D stills remind me of my experience with HDR stills and HDR TVs - the only way I can master a still image for viewing in HDR mode on my Vizio P65-f1 is to convert it into a 30 second HLG video. (Doing that looks AMAZING once done though!). There's no good standard for HDR still images. (At least, no good standard for *delivering* such images to end users.)
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