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interaxial distance for landscape

Started Apr 24, 2019 | Discussions thread
3D Gunner Senior Member • Posts: 1,031
Re: interaxial distance for landscape
1

For a flying simulator you will need a panoramic screen and high resolution, 4K/eye by example. The "immersion" is better if the screen is larger and the viewer is closer.

In my opinion, the optimal immersion for 4K projected image is situates at 0,8d (d=diagonal lenght) for 16/9 screen format, which is almost the limit in which you will not see individual pixels (in 4K resolution).

I think is not a good idea to make a flying simulator in a clasic cinema environment, because only few persons which are situated close to best viewing point will benefit the best enjoinment.
So, a VR system vould be better, but also much expensive if you intend to make a show for 40 people simultaneously.

..........................................................

As for expected costs:
- You can start with ~6000$ (for viewing system only) for a cheap dual 4k projector formula, with passive interference glasses (Dolby 3D, Infitec), 150"-170" diagonal screen and moderate brightened image, to impress some friends or other non comercial aplications...
- To ~3000$/custom video player and HMD/client, for comercial applications, plus high additional costs for a good video production.
(only as an idea)

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MOD Turbguy1
MOD Turbguy1
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