SD14 IR: from 2D to 3D with the same X3F

Started Feb 5, 2016 | Discussions thread
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xpatUSA Forum Pro • Posts: 24,259
SD14 IR: from 2D to 3D with the same X3F

I've pulled the dust-cover out of the long-suffering SD14, added the 18-200mm zoom and put a Marumi 720nm lens filter on that. So, not now being able to see through the OVF, I put the Olympus VF-1 into the hot shoe instead.

Thus armed, I took a short walk out to the street to try it out. Being old, although the VF-1 was right there in front my eye, I still kept trying to look through the stupid camera VF, duh. Then I went back inside to try different ways of processing - none of which involved SPP.

Long story short, messing around in RawTherapee (which opens IR shots quite well when 'no input profile' is selected) got me quite a good image. But, while comparing it with some other stuff in FastStone Viewer, it seemed like it needed a bit more pzazz* so I added some.

best viewed original size . .

I was quite impressed by how the pzazz brought the tree (middle image) out against the sky compared to the RawTherapee output image at left. The image at right is an unprocessed raw composite which looks really flat i.e. "2D" compared to the other two.

* "pzazz" = Unsharp Mask done twice in FastStone:

1) 3.3 or so pixel radius and about 7 amount

2) 0.3 radius and about 23 amount

This post is just for interest and is really about the effect of micro-detail and local contrast on the 3D look.

Any comments/questions are welcome . . .

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Ted

Sigma SD14
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