DPReview.com is closing April 10th - Find out more

Making Cross-Eyed 3D with One Camera

Started Jan 6, 2015 | Questions thread
threed123
threed123 Senior Member • Posts: 1,490
Re: Making Cross-Eyed 3D with One Camera

digital ed wrote:

Thanks threed123, actually my stereo photos are looking ok now. Also, the images in your post look very good. For the ducks photo, is that done with exaggerated stereo? I ask because it looks like the ducks extend beyond the surface of the image towards the viewer.

No, these were done straight out of the camera. The wide lens separation of the W3 gives that exaggerated look.

Note, when getting close to objects for macro, you have to shift the camera more left so the object is in the right half of the LCD screen. Then when you move it right, the object will appear slightly left of center in the LCD. If you take one eye with object in the center, the other eye will be almost out of the frame. When done correctly, the two images combined will place the object in the middle and there will be less need to crop. For more distant objects, you can start with the main object near center without much difference. Here are examples of having the object too much in the center for the left eye while shooting. The first two were taken with the object in the center for one eye forcing the object too far to the left. The third is how it should look. I had to post process to move the window forward, otherwise the separation caused eyestrain.

Bee--too close and off center--had to adjust and crop.

Again, too far left, though I thought it was centered perfectly.  Had to adjust and crop.

Moved the camera back and the eye shift is much less noticeable.

Keyboard shortcuts:
FForum PPrevious NNext WNext unread UUpvote SSubscribe RReply QQuote BBookmark MMy threads
Color scheme? Blue / Yellow