Is it worth contacting Sony to offer design tips?

Started Feb 26, 2013 | Discussions thread
OP MrTaikitso Contributing Member • Posts: 837
Re: Is it worth contacting Sony to offer design tips?

There's a great book which talks about design issues like this, called (i think) The Design of Everyday Objects. Design shortcomings seem to extend beyond electronic devices. The book mentions doors on commercial buildings. Many times, the door lacks any visual, intuitive clue to let the user whether to push or pull on the door. Doors with a grip would clearly indicate "pull," but many door simply have a raised, flat plate that can be either gripped and pulled, or pushed with a flat hand. Some doors swing both ways, but many don't, an many users end up trying to decipher how to interact with the door.

I think I have read that book! Re the door, yes, have walked into several heavy glass doors and come away embarrassed more than injured!

If a door is that much of a challenge, i'm not sure how soon we can expect designers to get it right with a complex, electromechanical device, but we can hope.

That's where I come in. Been at it since, ooh, mid 1980s. But only on software.

Don't normally plug my company here, but our old site is here:

Good luck!


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