VR behavior
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VR behavior

When working with adapted lenses, the camera's in-body image stabilization system drops to offering correction in three axes: pitch, yaw and roll. This is optimized based either on the focal length data provided by the lens or from the focal length that's been manually specified, if you're working with non-CPU lenses.

Any lens with its own 'Vibration Reduction' mechanism built in should be more effectively stabilized. With VR lenses, responsibility for correcting pitch and yaw is passed to the lens, since in-lens stabilization can provide a greater degree of travel than the in-body system could provide on its own. The camera continues to provide roll correction that the lens can't itself provide.