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Vanishing PointVanishing point is an innovative feature which allows you to select, paint, clone, and transform in perspective. Cloning away an open window in the example image we used on the previous page will not work with the regular Clone Stamp tool because the perspective makes each row of windows smaller until it "vanishes" into a "point" at infinity. So you would have to copy the row below it, paste it into a new layer, rescale it, adjust perspective, adjust the effect of the different lighting, etc. The Filter -> Vanishing Point dialog box makes this much easier. It allows you to draw a mesh that matches the perspective so that the Clone Stamp tool takes into account the perspective differences between the source and the destination rows. Of course there is more to it than geometrical accuracy because lighting and reflections on buildings typically vary with each floor as the angle of light differs. So the Vanishing Point stamp tool inherited some characteristics of the Healing Brush which ensures the natural lighting and reflection gradients are preserved.
WarpPerhaps less impressive than Vanishing Point, Edit -> Transform -> Warp is more useful and I am glad I can finally remove it from my personal wish list. In earlier versions of Photoshop, the bounding box of the Edit -> Transform command was rectangular which posed very serious editing limitations. Warp allows for "non-linear" custom distortions and distortions like the ones you can apply to fonts. This is for instance useful in manual stitching or correction of panoramas. In this example it allowed me to "bend" the highway of the second frame so it fits smoothly with the first frame. In earlier versions of Photoshop, this was only achievable via the Liquify filter. But it was more difficult because the Liquify filter is brush based and therefore more suitable for distorting people shots, and less suitable for creating non-linear distortions on rectangular areas. |
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High Dynamic Range 32bit Floating Point Images
Although this feature targets the Computer Graphics industry (gaming and animation), it is useful for digital photographers to capture scenes with a high dynamic range. Because I often shoot in tropical conditions (dark shadows, very bright highlights), I developed an early interest in high dynamic range images. Four years ago, in my Nikon Coolpix 5000 review on this site, I illustrated how to capture a large dynamic range by combining exposure bracketed images. HDR is a leap forward in this area. In this example, the intense tropical sunlight carved its way through the dark shadows of this gallery at Angkor Thom, Cambodia. The dynamic range of the scene was several stops larger than the dynamic range of the sensor. Due to the linear nature of a digital camera sensor, it is impossible to capture the shadow detail, without clipping the highlight detail. Alternatively, if you wanted to capture the highlight detail, you will not have enough detail in the shadows. These HDR images are linear and look very flat and dull and of course, no monitor or printer can display them. So why do we want HDR? First of all, the linearity is useful in computer graphics applications to create realistic blending of images from different sources based on exposure information of the actual scene (e.g. subjects against backgrounds) and apply realistic lighting and motion blur via software.
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